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Old December 8, 2016, 22:46   #11
Monkey Face
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Part of the reason your damage is so high is that you are getting 2 extra shots per round based on your character level. So the damage per round is 3x as high as for a single shot.
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Old December 8, 2016, 23:00   #12
Derakon
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Quote:
Originally Posted by Monkey Face View Post
Part of the reason your damage is so high is that you are getting 2 extra shots per round based on your character level. So the damage per round is 3x as high as for a single shot.
The other part is he has an x6 launcher and is firing branded ammo, for an extra x2, total x8 damage per shot. Even if he was firing 0d0 arrows (+0,+0), the +22 on his launcher means that's 176 damage/shot, 528/round, which is very respectable. Use 1d4 arrows (+10,+10) and it shoots up to 276/shot, 828/round. If you're getting that kind of damage, you have zero grounds to stand on for complaining about inventory damage or anything else for that matter.

Now imagine this weapon back in the days when archery brands were exponential instead of merely multiplicative -- that is, an elemental brand would multiply your multiplier, making that x6 launcher into an x18! It's still not "one-short Morgoth" territory, but it was definitely gamebreaking.
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Old December 9, 2016, 00:10   #13
Pete Mack
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Nit: believe you mean multiplicative rather than additive. It never got quite as insane as exponential.
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