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Old October 12, 2020, 17:12   #11
CyclopsSlayer
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Try throwing flasks of oil, they used to be a standard goto in old vanilla. As I recall, they did 1-10 fire damage.
BTW, old as in 2.4 Frog-knows from nearly 30 years ago. lol
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Old October 12, 2020, 21:24   #12
Pete Mack
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Quote:
Originally Posted by CyclopsSlayer View Post
Try throwing flasks of oil, they used to be a standard goto in old vanilla. As I recall, they did 1-10 fire damage.
BTW, old as in 2.4 Frog-knows from nearly 30 years ago. lol
In V they did 3d4 damage, then in the "ridiculously easy era" they did 3d4 damage with fire brand, comparable to a (+0,+5) longbow. Then it went to 1d4 with fire brand. Now it is back to 3d4, no brand, I think.
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Old November 30, 2020, 07:51   #13
budswell
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Another one:
Why are empty bottles not auto destroyed?
In Tome2 there were fountains you could fill them with. Is there something similar in Frog?
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Old November 30, 2020, 09:15   #14
Sideways
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You can fill empty bottles with water, salt water or poison (not that it's a particularly useful thing to do). If you have virtues on, you can also sell empty bottles back to the shops to improve your Nature virtue
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Old December 1, 2020, 00:50   #15
budswell
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Thanks,
Out of interest, which command would you use to fill the bottles? I assume I would have to stand on a tile of the relevant water/poison.

I have turned Virtues off ever since I had a character with Daemon magic who could not summon manes because I was "too good" - which I think had occured because I'd killed too many evil chars (or used too much nature magic). This was back in poschengband
http://angband.oook.cz/forum/showthread.php?t=8839
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Old December 1, 2020, 12:40   #16
CyclopsSlayer
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Thanks,

I have turned Virtues off ever since I had a character with Daemon magic who could not summon manes because I was "too good" - which I think had occured because I'd killed too many evil chars (or used too much nature magic). This was back in poschengband
This is why I refuse to use virtues. I despise things that enforce a playstyle without matching benefits.
IF when you killed enough 'good' to become 'evil' if all evil monsters stopped attacking you. Or vice versa. Well, maybe virtues might have a use.

As it stands, virtues are just a difficulty setting. Want hard mode? Turn virtues on.
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Old December 1, 2020, 20:18   #17
Sideways
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Originally Posted by budswell View Post
Thanks,
Out of interest, which command would you use to fill the bottles? I assume I would have to stand on a tile of the relevant water/poison.
You would just drop the bottles in the water/poison. (I don't think you can actually fill a bottle with poison in Doom Quest 1, because the bottles refuse to be dropped on the poison squares; but you can do it in the Disaster Area.)
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Old December 28, 2020, 00:44   #18
EpicMan
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Quote:
Originally Posted by Sideways View Post
You would just drop the bottles in the water/poison. (I don't think you can actually fill a bottle with poison in Doom Quest 1, because the bottles refuse to be dropped on the poison squares; but you can do it in the Disaster Area.)
Could this be added to the description? "Can be filled by dropping it in a liquid"
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