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Old May 13, 2021, 10:09   #241
scrarth
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I've been playing a Weaponmaster specialising in slings and have noticed that I sometimes miss ranged attacks on painted targets. The exact wording of the ability description, "Your shots never miss your target once you score 3 consecutive hits when wielding a sling." definitely suggests that misses should not be happening, so I had a look at the code. There seems to be a 1/20 miss chance on painted targets if I am reading it right. Either the ability description should be modified to match actual behaviour, or the behaviour should be modified to match the description. Currently it is rather confusing to see a "You miss" message after getting 3 consecutive hits on a monster. I'd lean towards changing behaviour to 100% accuracy, since swordmasters have a similar mechanic in burning blade, which from looking at the code does seem to never miss.
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Old May 13, 2021, 11:12   #242
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Thanks, I'll look into it.
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Old May 13, 2021, 16:10   #243
GrimaTheBold
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Quote:
Originally Posted by scrarth View Post
I've been playing a Weaponmaster specialising in slings and have noticed that I sometimes miss ranged attacks on painted targets. The exact wording of the ability description, "Your shots never miss your target once you score 3 consecutive hits when wielding a sling." definitely suggests that misses should not be happening, so I had a look at the code. There seems to be a 1/20 miss chance on painted targets if I am reading it right. Either the ability description should be modified to match actual behaviour, or the behaviour should be modified to match the description. Currently it is rather confusing to see a "You miss" message after getting 3 consecutive hits on a monster. I'd lean towards changing behaviour to 100% accuracy, since swordmasters have a similar mechanic in burning blade, which from looking at the code does seem to never miss.
By the way, did you ever figure out what the Rapid Shot ability does? The description is "When using this technique, all of your shots will launch against a single opponent", but on my last sling master I couldn't figure out what it did differently than a normal attack.

FWIW I don't think there is a more fun class than a slingmaster once they get Shoot on the Run and then Greater Many Shot abilities on line.
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Old May 14, 2021, 09:57   #244
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Looks like it gives a penalty to accuracy and increases your number of shots by 1.2 times

Last edited by scrarth; May 14, 2021 at 15:30.
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Old May 22, 2021, 05:10   #245
AwooWolfWoof
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Will there be enough supplies of health potions during the endgame of coffee break mode? Or is shuffling store stocks the key? And lastly, is no selling mode good in coffee break mode? I tried it from floor 2 to 5 and I've gotten 2k gold but I'm not sure.

Last edited by AwooWolfWoof; May 22, 2021 at 09:51.
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Old May 22, 2021, 11:18   #246
Sideways
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Originally Posted by AwooWolfWoof View Post
Will there be enough supplies of health potions during the endgame of coffee break mode? Or is shuffling store stocks the key? And lastly, is no selling mode good in coffee break mode? I tried it from floor 2 to 5 and I've gotten 2k gold but I'm not sure.
There will almost always be enough !healing in coffee-break, although the number of healing potions isn't fixed like it is in instant coffee so it's always possible you might get very unlucky. (Shuffling store stocks is unlikely to help; you cannot directly shuffle for healing potions, and cannot effectively use resting to shuffle black market inventories.)
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Old May 22, 2021, 15:22   #247
AwooWolfWoof
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Originally Posted by Sideways View Post
There will almost always be enough !healing in coffee-break, although the number of healing potions isn't fixed like it is in instant coffee so it's always possible you might get very unlucky. (Shuffling store stocks is unlikely to help; you cannot directly shuffle for healing potions, and cannot effectively use resting to shuffle black market inventories.)
Thanks for the reply Regarding no sell mode on coffee break though; since there's probably a lot of ego weapons to grab and sell on later levels, would no sell mode yield less gold? But would they be roughly the same since some monsters like dragons and hydras already drop a lot of gold and if magnified by no sell mode...
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Old May 22, 2021, 17:02   #248
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Originally Posted by AwooWolfWoof View Post
Thanks for the reply Regarding no sell mode on coffee break though; since there's probably a lot of ego weapons to grab and sell on later levels, would no sell mode yield less gold? But would they be roughly the same since some monsters like dragons and hydras already drop a lot of gold and if magnified by no sell mode...
They're designed to be fairly comparable. In a long game you'll probably end up with somewhat more money with selling on (supposing you actually sell items you don't need); but selling off might get you past the very first levels of a coffee run more reliably.
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Old June 2, 2021, 08:47   #249
Tyrael
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Issue/Bug Report: Psionic healing and poisoning

Hello, I have been playing the latest frog after a several year hiatus and found a weird interaction. Psionic healing does not seem to be able to cure poison, even if it the tooltip does say that it does. I'm imagining this is a pre-7.0 PCB feature that got under the radar.
Here's a screenshot of the description in question https://imgur.com/a/8ZwMk88

While I'm at it, is nature healing also not supposed to poison? I've been trying some nightmare mode challenges and even a young green dragon can breath for ridiculous amounts of poison, something like 350 without Rpois which the nature earlygame "cure poison" spell only seems to halve (and then if you get unlucky and they breathe on you again you've got an even bigger poison counter and you can't tele away without dying, but that's just nightmare doing what it does best I guess) so I can only shudder to imagine the sort of damage an ancient green wyrm might actually do.

Thanks for the game!
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Old June 2, 2021, 18:22   #250
Sideways
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Quote:
Originally Posted by Tyrael View Post
Hello, I have been playing the latest frog after a several year hiatus and found a weird interaction. Psionic healing does not seem to be able to cure poison, even if it the tooltip does say that it does. I'm imagining this is a pre-7.0 PCB feature that got under the radar.
Here's a screenshot of the description in question https://imgur.com/a/8ZwMk88

While I'm at it, is nature healing also not supposed to poison? I've been trying some nightmare mode challenges and even a young green dragon can breath for ridiculous amounts of poison, something like 350 without Rpois which the nature earlygame "cure poison" spell only seems to halve (and then if you get unlucky and they breathe on you again you've got an even bigger poison counter and you can't tele away without dying, but that's just nightmare doing what it does best I guess) so I can only shudder to imagine the sort of damage an ancient green wyrm might actually do.

Thanks for the game!
Thanks, the description for psionic healing was out of date. I have replaced the claim that it cures poison with a note that it can cure hallucination.

The nature spells "Cure Wounds & Poison" and "Herbal Healing" already note that they aren't fully effective against very severe poisoning. Is there another nature healing spell with a misleading description that I'm missing?
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