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Old September 26, 2018, 16:39   #11
EpicMan
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The switch from INT to CHR is surely based on the D&D sorceror's who use CHR as their casting stat. However, in Zangband (where sorceror's were created) they used INT, this was continued in Hengband and seems to have been changed in PosChengband from INT to CHR.

It makes a lot less sense in 'band for them to use CHR, since the Sorceror is just an extreme version of the mage in this game.
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Old September 26, 2018, 16:43   #12
wobbly
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The annoying part is the inconsistency. Chr is also the fear resistance stat & a bunch of big bruisers get -chr for shopping reasons. Zombies are more vulnerable to fear then just about anything else in the game. So chr does a whole bunch of different things & the +/- s don't necessarily end up making sense.
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Old September 29, 2018, 15:37   #13
wobbly
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Bit late now but I just remembered golems either have no or a small chr penalty. Your comments about mystics and AC reminded me. Really golems can get crazy good on classes with a speed bonus.
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Old September 29, 2018, 22:02   #14
amalek
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Quote:
Originally Posted by wobbly View Post
Bit late now but I just remembered golems either have no or a small chr penalty. Your comments about mystics and AC reminded me. Really golems can get crazy good on classes with a speed bonus.
You're right about golems, I think they also get a bonus to unharmed combat. But just to be precise, my problem wasn't with AC per se, but rather with lack of crucial resistances like rAcid. I think I lost 2 _teleportation on that character. I had an heavy armor of Elvenkind, but
I couldn't wear it because it would block all my powers. I spent lots of time trying to find a Filthy Rag of Elvenkind or something but I eventually got bored.
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Old September 30, 2018, 02:05   #15
Mocht
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Originally Posted by wobbly View Post
Bit late now but I just remembered golems either have no or a small chr penalty. Your comments about mystics and AC reminded me. Really golems can get crazy good on classes with a speed bonus.
Golems get the intrinsic AC bonus and the stoneskin ability, excellent for classes that need more AC
I was thinking golems would be a good choice for axemasters, allowing the use of vicious strike
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Old September 30, 2018, 02:08   #16
Mocht
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… my problem wasn't with AC per se, but rather with lack of crucial resistances like rAcid
Basic resistances can be covered with rings and amulets in the early game, I've done it with monks and dragons
And if you can't find the right ones then you can do cheap reforges
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