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Old July 18, 2007, 23:08   #1
Lateralus
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Angband for mobile phones

Pardon me if this question has been asked before, I'm new to this forum and though I did use the search function it yielded no results.

Is it possible to compile Angband for mobile phones such as a SonyEricsson that can run Java based games? Has anyone tried doing this? Is there perhaps even a version available somewhere? I don't know much about compiling, but I'm a game developer (audio designer) and figured the optimal mobile game must really be a rogue-like such as Angband. If it is possible but no one else has tried it I might try to recruit some programmer friend to do it.

I've already played through Doom RPG and Dweller and I'm getting bored on the subway... -.-
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Old July 18, 2007, 23:30   #2
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Quote:
Originally Posted by Lateralus View Post
Is it possible to compile Angband for mobile phones such as a SonyEricsson that can run Java based games? Has anyone tried doing this? Is there perhaps even a version available somewhere? I don't know much about compiling, but I'm a game developer (audio designer) and figured the optimal mobile game must really be a rogue-like such as Angband. If it is possible but no one else has tried it I might try to recruit some programmer friend to do it.
If you're an audio designer, you could do some audio design for Angband. To answer your question, though: I looked into it briefly, and some older phones do allow compiled C code, but no recent ones (security risk). There's no way to compile C to Java, either, and a complete port of the game across would take a long time.

(Though actually, I'm sure you could compile some form of C to Java bytecode, since you can do the same with Ruby and other high-level languages. Hmm... It's certainly not something I'm going to worry over, though.)
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Old July 19, 2007, 09:20   #3
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Thank you for the quick reply! I didn't realize Angband was written in C, but it does seem logical that mobile phones won't accept that. Wouldn't want any low-level viruses running rampant over the phone network... -.- Anyway, guess that means no Angband for my phone... damn. If anyone knows of other roguelikes that plays on your mobile phone, feel free to post them here.

As strange as it may sound coming from an audio designer, I wouldn't want any sound when playing Angband. Hell, I don't even want graphics, I totally prefer the Ascii version for clarity.
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Old July 19, 2007, 09:27   #4
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Originally Posted by Lateralus View Post
Thank you for the quick reply! I didn't realize Angband was written in C, but it does seem logical that mobile phones won't accept that. Wouldn't want any low-level viruses running rampant over the phone network... -.- Anyway, guess that means no Angband for my phone... damn. If anyone knows of other roguelikes that plays on your mobile phone, feel free to post them here.

As strange as it may sound coming from an audio designer, I wouldn't want any sound when playing Angband. Hell, I don't even want graphics, I totally prefer the Ascii version for clarity.
Google for "java roguelike" and you will find an ongoing project to create a portable roguelike engine which would work on most mobiles. There are a couple of existing java roguelike games, the most polished of which seems to be one called Tyrant.

I hope someone will port *band to java one day.

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Old July 19, 2007, 09:53   #5
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As you probably want a game that's designed with mobile phones in mind, I'd suggest:
http://www.roguelikedevelopment.org/dweller/index.php
It's not bug-free and perfect. But it provides some fun.
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Old November 3, 2007, 08:54   #6
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As strange as it may sound coming from an audio designer, I wouldn't want any sound when playing Angband.
well, as strange as it my sound, i think not wanting any sound when playing angband makes you perfect to do the audio design.
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Old November 21, 2007, 21:34   #7
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Originally Posted by Lateralus View Post
Pardon me if this question has been asked before, I'm new to this forum and though I did use the search function it yielded no results.

Is it possible to compile Angband for mobile phones such as a SonyEricsson that can run Java based games? Has anyone tried doing this? Is there perhaps even a version available somewhere? I don't know much about compiling, but I'm a game developer (audio designer) and figured the optimal mobile game must really be a rogue-like such as Angband. If it is possible but no one else has tried it I might try to recruit some programmer friend to do it.

I've already played through Doom RPG and Dweller and I'm getting bored on ]the subway... -.-

Hi,

Am I correct in assuming your phone doesn't run with Windows Mobile? If it did, you'd have two options: The AngbandCE (oldish, but working) and to play a newer version using FreeDos.

Cheers,

Peter.
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Old November 21, 2007, 23:12   #8
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Hi,

Am I correct in assuming your phone doesn't run with Windows Mobile? If it did, you'd have two options: The AngbandCE (oldish, but working) and to play a newer version using FreeDos.
Or FAangband.
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Old December 1, 2007, 17:42   #9
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As you probably want a game that's designed with mobile phones in mind, I'd suggest:
http://www.roguelikedevelopment.org/dweller/index.php
It's not bug-free and perfect. But it provides some fun.

I must be doing something wrong. I can't get it to run on my LG phone, and it's supposed to be able to run Java games.
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Old December 11, 2007, 03:42   #10
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i have an iphone... i'm not 100% sure but i think it runs off of some kind of os x kernel, which means it's *nix-ish. it would be nice to see an iphone port of a couple variants
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