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#1 |
Rookie
Join Date: Nov 2012
Posts: 12
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aralysis - free action?
Hello
I have searched faq/forum, but I did not quite understand one issue. How to remove paralysis? If I understand correctly, I need to have something with FA(free action) - so I have some additional action before getting paralyzed, yes? Or do I have then completely resistance to paralysis? Are they any potion/scrolls/anything of period resistance , or any potion/scrolls/anything to remove paralysis? Thanks in advance |
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#2 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Free action gives you immunity to both paralysis and the "slow" spell. This is the best way to prevent getting paralyzed. Let's say you don't have free action.
There are two ways a monster can paralyze you. They can hit you with a melee attack that causes paralysis (homunculus and carrion crawlers are early-ish monsters that can do this.) Or they can cast a spell to "make you stop moving." The only difference between the methods is that if they cast the spell you get a saving throw and if they hit you with melee paralysis you don't. Let's assume you fail your saving throw or were hit with a melee attack that causes paralysis, you are now paralyzed. The amount that you are paralyzed is set on a hidden counter that gradually decreases. Once it hits zero you are no longer paralyzed and can act again. If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead. If you are paralyzed you cannot act. No potions, scroll or item use. That's why there are no actions you can do to cure paralysis. The only thing you can do is prevent it in the first place. There are also no items currently that give temporary paralysis resistance, although they would be more useful and would fit in thematically. Hope this helps. |
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#3 |
Angband Devteam member
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I have always thought that Berserk Strength should do this. It would be a much better distinction from Heroism than what we have at the moment. I guess it might need balancing with a larger AC penalty though.
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#4 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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#5 |
Rookie
Join Date: Nov 2012
Posts: 12
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Now I get it.
Thanks for your responses. |
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#6 |
Angband Devteam member
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Gotta love open source - we even share stuff that's *not* in our code ;-)
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.
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#8 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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Well yes, but it's supposed to be powerful. Especially the Berserk deity power is underwhelming currently compared to Recover. Also, FA is too rare currently, and having a temporary source is great.
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#9 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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Quote:
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#10 |
Adept
Join Date: Aug 2007
Posts: 108
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Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.
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