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#1 |
Scout
Join Date: Jul 2015
Posts: 40
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Scrolls of identify runes don't identify a ring
Is this normal? I don't think I have grasped the new Id game.
I have a ring, I tried it, tried using the scrolls but they say there's nothing to Id. |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,464
Donated: $60
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That means it doesn't have any runes you don't know. Try activating it; activations don't count as runes, but it won't show as fully known until you know the activation.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Scout
Join Date: Jul 2015
Posts: 40
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Thanks Nick! It was a ring of open wounds.
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#4 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,133
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Nick, you know that there is no indication in the game that one must activate an item to fully know its abilities. And not all items work the same, artifacts will tell you their activation without the need for a test.
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"i can take this dracolich" |
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#5 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Just out of curiosity, in the roleplaying aspect of the game, how would a character actually activate an item he/she is wearing? Do they say a word or think really hard about it? Even more so, would it work if they don't know what it is supposed to do? Not that it has to be realistic, but I've always wondered what @ actually does.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Every activatable item has a big red button on it.
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#7 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
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This is particularly problematic for The One Ring, since it's activation for "bizarre things" includes a draconian permanent experience drain that cannot be undone.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#8 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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This was even more problematic in PWMAngband where one flavor of ring is "ring of Polymorphing" and the only way to ID the flavor was activating it... to polymorph into the ring's shape (which could be game ending if it was a nonmoving monster) which also destroyed the ring with a "ruination + detonation" (as per the old potion) effect. I fixed the issue by automatically IDing the flavor on wield, since forcing to activate the ring was unfair.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#9 |
Scout
Join Date: Jul 2015
Posts: 40
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I am not sure if I like the Id game. I am quite tempted to use the options to turn it off in future characters.
Would that be considered cheating?
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Cowards live a long time, brave ones usually die soon of a glorious death. |
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#10 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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It's not a cheat option, so no.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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