Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 17, 2018, 20:00   #51
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,563
Estie is on a distinguished road
the Wooden Torch of Ginoron <+6, +3>
------------------------------------
+6 dexterity.
+3 searching skill.
Provides resistance to light.
Cannot be harmed by fire.
Radius 1 light. Cannot be refueled.


Min Level 22, Max Level 49, Generation chance 8, Power 82, 2.2 lbs
Random light of power 82.

This is the best lightsource of this randart set, and has a maximum level of 49 (!).

Nick, I get that you really had to remove the Palantir from the randart set, proceed to nerf even the remaining lights and leave only crumbly torches, but can I please at least be allowed to find those remaining crumbs ?
Estie is offline   Reply With Quote
Old January 18, 2018, 05:35   #52
Grelko
Rookie
 
Join Date: Jan 2018
Posts: 8
Grelko is on a distinguished road
Trap door bug

After all these years, I finally became a member. I've been playing this since the mid 90s. I still use @ as my character.

I think I found a bug with trap doors.

Angband 4.1.2
Windows Xp 32bit
Half-elf Ranger lv 13

Down on lvl 5, I found a trap door. I used the spell "disable traps, destroy doors"

The trap disappears and it says that it was disabled. I didn't move, but instead used R+& to rest as needed to gain mana, and the trap came back. I tried this a couple times and the same thing happens.

If I use the spell and disable the trap, it's gone like it should be and I can walk through the space, but if I rest, it comes back. This might happen with other traps but I haven't checked yet.

I thought it might have been a glitch on the screen, so I walked towards it, and fell down a level, since the trap was still there.

Is anyone able to reproduce this?
Grelko is offline   Reply With Quote
Old January 18, 2018, 09:29   #53
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,406
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Grelko View Post
After all these years, I finally became a member. I've been playing this since the mid 90s. I still use @ as my character.

I think I found a bug with trap doors.

Angband 4.1.2
Windows Xp 32bit
Half-elf Ranger lv 13

Down on lvl 5, I found a trap door. I used the spell "disable traps, destroy doors"

The trap disappears and it says that it was disabled. I didn't move, but instead used R+& to rest as needed to gain mana, and the trap came back. I tried this a couple times and the same thing happens.

If I use the spell and disable the trap, it's gone like it should be and I can walk through the space, but if I rest, it comes back. This might happen with other traps but I haven't checked yet.

I thought it might have been a glitch on the screen, so I walked towards it, and fell down a level, since the trap was still there.

Is anyone able to reproduce this?
Not a bug. Disable traps is supposed to be temporary (and it's very short duration too).
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 18, 2018, 10:57   #54
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 46
Posts: 1,162
Sky is on a distinguished road
if you are playing angband-4.1.2-38-g4920786, can you check your known scrolls list and see if there is *remove curse* ? i've CL48 and DL98, just cleared my 4th greater vault, but still have not seen a single one.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old January 18, 2018, 11:10   #55
Grelko
Rookie
 
Join Date: Jan 2018
Posts: 8
Grelko is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Not a bug. Disable traps is supposed to be temporary (and it's very short duration too).
Ahh, that explains it. Thank you very much.

I normally try to disable them with "D". Never really used the spell that often.
Grelko is offline   Reply With Quote
Old January 18, 2018, 13:02   #56
Huqhox
Apprentice
 
Huqhox's Avatar
 
Join Date: Apr 2016
Age: 48
Posts: 85
Huqhox is on a distinguished road
Quote:
Originally Posted by Estie View Post
the Wooden Torch of Ginoron <+6, +3>
------------------------------------
+6 dexterity.
+3 searching skill.
Provides resistance to light.
Cannot be harmed by fire.
Radius 1 light. Cannot be refueled.


Min Level 22, Max Level 49, Generation chance 8, Power 82, 2.2 lbs
Random light of power 82.

This is the best lightsource of this randart set, and has a maximum level of 49 (!).

Nick, I get that you really had to remove the Palantir from the randart set, proceed to nerf even the remaining lights and leave only crumbly torches, but can I please at least be allowed to find those remaining crumbs ?
Same in my current game - 2 torches, 2 lanterns (build 4.1.2-17-g17fe904) (and I've not found a single one despite being on DL 62 - but that might just be the RNG up to its usual tricks). Still running on a standard lantern and oil

Edit: Tested on the latest and it's either fixed or the RNG was feeling particularly vindictive last time
__________________
"This has not been a recording"

Last edited by Huqhox; January 18, 2018 at 13:13.
Huqhox is offline   Reply With Quote
Old January 18, 2018, 23:22   #57
Anarchic Fox
Rookie
 
Join Date: Feb 2010
Posts: 8
Anarchic Fox is on a distinguished road
I came across a couple minor issues in a recent playthrough. First, if you're using the automatic walk command (period) and you reach a lava square, the main display will be a partially updated mess while the game prompts you whether you want to step onto the square. Second, Sauron and Morgoth give a message something like "You feel an intense desire to kill this monster" in their monster memory. There's a space missing between the previous sentence ("You know everything about this monster.") and that one.
Anarchic Fox is offline   Reply With Quote
Old January 19, 2018, 05:41   #58
Grelko
Rookie
 
Join Date: Jan 2018
Posts: 8
Grelko is on a distinguished road
Do quivers auto stack the max of 40, if you have enough arrows?

My inventory shows 40 and 17, but my quivers show 31 and 26.

31 Arrows (1d4) (+10, +5)
26 Seeker Arrows (4d4) (+4, +6)

-------------------------
Also,

If I'm walking towards lava in town using the number pad, sometimes it'll let me walk right into it, without getting the y/n message. As far as I could figure out, it seems as if I walk a space or two away, then try to walk back through it, I can. Especially if I walk towards it from an angle.

Could it be possible that using the number pad, is somehow bypassing the message? I don't use any hotkeys.
Grelko is offline   Reply With Quote
Old January 19, 2018, 12:30   #59
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,189
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Grelko View Post
Do quivers auto stack the max of 40, if you have enough arrows?

My inventory shows 40 and 17, but my quivers show 31 and 26.

31 Arrows (1d4) (+10, +5)
26 Seeker Arrows (4d4) (+4, +6)
Every 40 missiles you carry takes an inventory slot, so the 40 and 17 are just showing you that you have 57 total. You could have those 57 split across six quiver slots, and the inventory listing would still look the same - it's just there to show you if you're close to running out of room in your inventory. You need to look at the quiver to get actual quiver slot info.

Quote:
Originally Posted by Grelko View Post
If I'm walking towards lava in town using the number pad, sometimes it'll let me walk right into it, without getting the y/n message. As far as I could figure out, it seems as if I walk a space or two away, then try to walk back through it, I can. Especially if I walk towards it from an angle.

Could it be possible that using the number pad, is somehow bypassing the message? I don't use any hotkeys.
The amount of lava damage is random (100 + 1d100), and you get the prompt if you are going to do more than 1/3 your current HP in damage. So if you have 300-600 HP, you will sometimes get a message and sometimes not.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 19, 2018, 12:30   #60
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,189
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Anarchic Fox View Post
I came across a couple minor issues in a recent playthrough. First, if you're using the automatic walk command (period) and you reach a lava square, the main display will be a partially updated mess while the game prompts you whether you want to step onto the square. Second, Sauron and Morgoth give a message something like "You feel an intense desire to kill this monster" in their monster memory. There's a space missing between the previous sentence ("You know everything about this monster.") and that one.
Thanks, will check.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bugs and issues in 4.1.0 Nomad Vanilla 506 March 5, 2018 12:20
Bugs and issues in 4.1.1 Sky Vanilla 147 December 21, 2017 00:39
Issues with artifacts Pete Mack Development 9 June 29, 2016 19:39
Gear Issues Monkay AAR 1 February 25, 2012 18:32
DaJAngband Issues Prismatic Variants 12 February 15, 2010 16:08


All times are GMT +1. The time now is 10:59.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.