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#41 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
I'm not sure I see the connection to the initial question about whether the moves have to be four squares in a straight line. Might be better to have a chat next I'm back on Angband.live because I think I'm getting confused about what you're driving at here. |
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#42 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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The basic rules for sprinting are you can turn 45 degrees each move. So:
E, E, E, E works E, NE, N , NW works E, NE, E , SE works etc. Not sure if that answers the question |
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#43 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 37
Posts: 1,099
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I think wobbly has the best examples that answer my question. i.e. Now, I understand that players don't need to do four moves in a straight line. For some reason since '12, I thought the 4 consecutive moves in one direction e.g. W-W-W-W was a requirement. I apparently, I didn't realize that. Maybe if Quirk can spectate what I'm doing in Vanilla-Sil. (I could do Sil-Q, but I'm awaiting the new release and Gwarl to update it so that I can finish my current Hugoesque 51 run in style.)
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#44 | |
Adept
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 176
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Quote:
EDIT: Just had another death where monsters were (intermittingly) merely Confident as opposed to Aggressive while I was wearing a source of Wrath; this time against a troll guard, which aren't known for fleeing in any case. I was wearing only once source of Wrath this time, for what it's worth.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; December 18, 2018 at 10:28. Reason: Addendum. |
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#45 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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Troll guards drop to confidant with enough of a morale penalty, it's a rare thing to see without Majesty, Song of Trees or Troll-bane but it does happen. Which isn't to say it didn't bug out, just that what happened is possible without a bug.
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#46 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
New version is out. |
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#47 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 37
Posts: 1,099
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Question (and this is still in Sil-Q 1.4.1):
I noticed that I can still easily (or at least kind-of-easily) bash down doors despite being stunned or even heavily stunned. Is this anything out of the ordinary?
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#48 |
Swordsman
Join Date: Mar 2016
Posts: 371
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It's always been that way, I think for playability reasons. Some doors are "stuck" and if you're trying to flee something chasing you and the first failure to bash puts you into a state where you are both debuffed in combat and unable to open the door while debuffed, there are going to be more unfortunate deaths. I am not entirely sure the stun even makes sense if you're envisaging trying to break the door open with a mighty kick or an axe blow - it somehow suggests to me you're running into the door headfirst or throwing your whole weight at it and bouncing off, which doesn't seem like an optimal opening technique.
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