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#171 |
Adept
Join Date: Jun 2008
Posts: 143
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What is the actual effect of "Heavy Armor" red status warning?
Does the limit rise if I increase my strength (character is a Nija-Lawyer)? |
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#172 |
Knight
Join Date: Nov 2008
Posts: 757
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The effects of heavy armor depend somewhat on your class. On Ninjas and Ninja-Lawyers specifically, heavy armor gives penalties to your stealth and speed and cancels out several class-specific bonuses you would otherwise get. Other weight-limited classes like Monks are penalized in different ways, but it's universally so bad you never ever want it. (Regardless of your class, heavy armor eliminates any extra shooting speed you might otherwise get from high Archery skill.)
The total armor weight limit is class- and CL-dependent; it does not rise with additional strength, but will go up as you gain levels.
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#173 | |
Swordsman
Join Date: Feb 2009
Posts: 387
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Quote:
Knowing the start weight, per level gain, and weight cap would be very useful. Knowing the numbers for the Ninja, in no way informs a player of the numbers of a Monk, Mystic, Ninja-Lawyer, etc... |
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#174 |
Adept
Join Date: Jun 2008
Posts: 143
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Thanks. How does it interact with race limits?
e.g. My Tomte Ninja-Lawyer should not wear helmets, so if he does are his ninja abilities affected? or does it just affect his tomte ones (not sure what they are)? |
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#175 |
Swordsman
Join Date: Feb 2009
Posts: 387
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Slot limitations don't matter. No helmet is no helmet. If your maximum safe weight is say 20lbs, and you have a 20lb chestpiece on, that is all you can wear before losing your abilities.
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#176 |
Knight
Join Date: Nov 2008
Posts: 757
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An overweight helmet will affect both your ninja bonuses and your tomte ones; but overweight regular armor will affect the ninja bonuses only.
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#177 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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I'm looking at the unique kill list on the dump and there is room for a column with the character's level and the time.
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#178 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 630
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Berserker Vampire and @' PermLite +
Hmmm, I get confused about Vampire Berserker. Inherent PermLight seems wrong. Also, I dived with a Ds lamp and ... saw nothing. Took it off and saw normally. But also, I discovered I had forgot to check other equipment and had multiple sources of PermLight including @ which seemed to be ok, no penalty except for wielding a Lu lamp (which I didn't).
What I am missing? Or is this unexpected? http://angband.oook.cz/ladder-show.php?id=24128&ok |
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#179 | |
Knight
Join Date: Nov 2008
Posts: 757
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Quote:
Giving night vision to normal vampires has been requested before, and I've given it some thought, but it has so far not been implemented.
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#180 |
Apprentice
Join Date: Jan 2009
Posts: 67
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Does a Ring of Wizardry (+0, +12) add to damage from offensive "spells" from a Magic Eater? I tried one on and did not see any in-game indication of +12 damage from absorbed wands of Magic Missile, Frost Bolt, etc.
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