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#41 | |
Adept
Join Date: Aug 2020
Location: London
Posts: 161
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Quote:
You say you spammed CLW, and you also say you hardly bothered with spells in the first book. But casting spells in combat recovers HP really quickly. I was attacking using leap into battle on every attack I could. Also you can charge your SP on pitiful beggars in the town before diving. This means you will always have enough mana for detect fear. I never used the rest action. All it would do is drain all my mana. Instead I was really proactive in seeking fights, this was always the best way of keeping my HP and SP topped up. Any of the C packs of monsters are always essential for a blackguard, ants are also handy. I really liked the spell set and especially liked how they combined together to make a character powerful and a monster weak. I agree with you that a blackguard is weaker than a warrior in the early game, but is that a bad thing? I certainly wouldn't agree a blackguard is a cripple. I found a blackguard easier in the early game than a mage, and much stronger than a mage at level 33 (when werewolf kicks in). I suppose it's a case that some races you enjoy more than others. I've never enjoyed playing a priest or paladin for example. |
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#42 | ||
Knight
Join Date: Oct 2019
Posts: 941
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It's interesting to get different perspectives. Thanks for sharing. A lot of the reviews lately have made me concerned that the BG class is overpowered. This competition seems to show they are competitive, at least judged on a turncount basis:
http://angband.oook.cz/competition.php?showcompo=234 Quote:
But other concerns won out over that, mainly wanting to reward players for aggressive, conflict seeking play and reduce the incentive to rest to full HP at every opportunity. I did some comparison shopping with Rage Mage in Frog and found the class did not do those 2 things above, which is why BG SP last much longer and BGs have no "hurt myself for SP" option. So maybe we can imagine that a BG needs to stay in an adrenaline-fueled state to be sharp for the next fight. Also, when you get into the mid-and-late game, !Resore Mana is a big help. I often pop one in town if my SP are low, and thus save an inventory slot vs a class that needs to carry them into fights. Unlike other classes, it shouldn't be hard to keep your SP up once you're in a fight. Quote:
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#43 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,820
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Yes I have "charged up" on townspeople before recalling. Thats ok and fun in the early game, but eventually its feels unnecessarily tedious a procedure to have to go through every time just to be able to do something you can do anyway if you just carry a device.
That you give berserk to a melee based character is understood; my question was why you give them an inferior version to the one that doesnt have the spell. I did not spam spells for the healing effect because it takes less effort and is safer to spam clw. The spellset does not "combine" at all; it feels jarring to end up with failed attempts at doing combos all the time, which is why I wouldnt recommend using the spells. Maybe consider setting the BG spell fail chance to 0 (posssibly subject to a managable int requirement depending on spell level, but achievable in the early game; not int > 18). Since so much hinges on cast sequences succeeding, that would remove the worst offender of tedium. |
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#44 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 263
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Honestly, I find that blackguards only have problems with Mana in the early game. Right around when I get Werewolf Form, my SP remains pretty much perpetually topped up, though that might be because Im pretty much always in Werewolf Form except when getting ready to fight a powerful opponent.
That being said, I do remember struggling with many of the problems Estie describes before the class clicked. And I agree 100% that giving the Blackguard 0% spell failure would go a long way to making them less frustrating. Yes, they are ostensibly half-casters, except in my experience (havent played the new Ranger), half-casters dont generally rely on their spells in battle as much as a Blackguard does. Other half-casters have spells that are mostly pre-combat, and utility with the occasional spell you cast occasionally in combat. Blackguards rely on their spells in combat to the same degree full casters do, so I think it makes sense to let them get 0% spell failure. Even if they only get 0% failure while Berserk Strength is active, sort of like how many of Rage Mages spells are stronger if cast while berserk in Frogcomposband. It would also give the berserker more incentive to berserk. |
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#45 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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My experience is also very different. For me if bloodlust is running it never ends. Move, kill, move, kill, move, kill... I pretty much have to deliberately stop and sit in a corner for it to ever end. The buffs are near permanent in the endgame. Move, kill, move, kill... your SPs will overflow if you don't cast something and casting heals, so I cast before they end and stack up the duration.
Also if you aren't werewolfing you are missing out. It has fast move. Failing this once is losing less turns then moving at normal speed is. |
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#46 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,820
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Quote:
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#47 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 263
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I think the key benefit of werewolf forms fast moves isnt just fewer game turns in a high score sense, but rather the faster you are moving, the quicker you traverse the level. The quicker you traverse the level the less time your SP has to go down before you get into another fight, and the more time you have to find and kill things before other things wake up.
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#48 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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your talking about a class where losing turns is losing SPs.
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#49 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,820
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#50 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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Thread | Thread Starter | Forum | Replies | Last Post |
Blackguards: 4.2.0 to 4.2.1 | DavidMedley | Vanilla | 263 | July 19, 2020 18:50 |
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Blackguards and Spellcasting | epatton | Vanilla | 2 | September 15, 2019 19:45 |