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#21 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,651
Donated: $60
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Plus the point is to have non-evil things, and cabbage is evil.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#22 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
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#23 |
Swordsman
Join Date: Jun 2010
Posts: 324
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#24 |
Apprentice
Join Date: Oct 2010
Location: Sweden
Posts: 76
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#25 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
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#26 |
Swordsman
Join Date: Nov 2008
Posts: 434
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Not on things like archons, and cherubim. There may be other angels without the word angel in their name as well but those are what I could think of right away.
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#27 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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He was talking about the source code, not the monster.txt file.
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#28 | |
Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#29 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#30 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
The patch I do will have all of the NPP Ainur, so all angels will be replaced, and there will be probably about 20 new monsters for your review. I am tileset challenged, so I won't attempt to update the graphics. But that is probably best held off until you all decide which ones you want to use. To answer that other question, about the source being a simple search/replace, there are a couple things involving summoning and monster spellcasting that need to be verified. There are always a couple unexpected issues, even in simple changes like this. |
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