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#11 | |
Scout
Join Date: Nov 2012
Posts: 29
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#12 | |
Rookie
Join Date: Jul 2014
Posts: 12
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I am sorry that I have no better explanation. All three games are great games well worthy of playing. |
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#13 | |
Apprentice
Join Date: Jan 2009
Posts: 67
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Is "Quickband mode" coming to Composband or FrogComposband?
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I was a big fan of the "Quickband Mode" option (Make the game much shorter and easier) that first appeared in PCB 6.0.3 and disappeared after 7.0.1. My gaming time is limited, so having an opportunity to try to take a new class/race combo to the endgame in a few weeks (instead of a few months) of real time is a big plus for me. Any plans to reintroduce the Quickband mode option into future releases of Composband (Gwarl) or FrogComposband (Sideways)? Or something similar? Ideally this option would make the game quicker (more rapid character development) without making it easier (to win). Of course the trade off between quick and easy depends on your game play style. If you squander away all the hours you saved developing your character by scumming level 99 for super powerful artifacts and consumables, your battle with the big S becomes relatively easier at the expense of a quicker game. |
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#14 | |
Knight
Join Date: Nov 2008
Posts: 758
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Quote:
I will also bring the Munchkin personality back, which makes the game quicker without making it easier to win, because Munchkin wins don't really count ![]()
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The Complainer worries about the lack of activity here these days. |
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#15 |
Knight
Join Date: Jan 2017
Posts: 862
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Okay here's one philosophy difference then;
I don't like the superfluity of options because how can you be sure if your win counts. I think PCB's ID system is flawed, and implemented easy_id as a patch while I worked out something better. Now easy_id in frog gives you automatic *ID* from level 1 and it feels like too much. I'm much more into the idea of fixing things so they aren't a problem rather than letting people have it both ways. I would argue that there are lots of things I've changed that haven't made the game any easier - ologs throwing rocks, shadow fairies, orc warlords/bersekers/warlocks, meticulously buffed melee damage of all dragons. Gertrude was quite difficult to get right and the version of her copied into frog is absoloutely not worth the effort during the point of the game where you might want the reward. I do plan to tame rock throwing T's a bit because that is also too much, but I'll likely hand out smaller rocks to earlier T's. Things like the riding changes don't IMO make the game any easier, they just cut out grind and offer variety in choice of tactics. Letting cure x wounds potions heal more damage gives you access to reasonable amounts of healing for the early game, but splitting out status effect relief into their own potions makes one think more about inventory slots and priorities in battle. I don't agree with some of the details of the new distribution of quests and rewards in frog, I think ultimately there is less progression and more busywork in doing quests now, which you could easily have said about CPB compared to PCB. There is a working alpha for CPB 7.1 based on strawberry frog but I have a fair bit of work to do rearranging and expanding on the rearranged expanded quest list. |
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#16 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Speaking as Quickband originator, if you bring back Quickband mode to Pos, can you please call it something else, just to avoid confusion? What's wrong with simply 'quick mode'?
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#17 | |
Apprentice
Join Date: Jan 2009
Posts: 67
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Quote:
Again, I'm not looking for an easier game. I'm wondering is there a way to reduce the number of hours and keystrokes in the mid-game grind. The first and last 5 hours of a normal game are most challenging and rewarding. The many tens of hours in the middle are relatively tedious, in my opinion, and could benefit from acceleration (either as an option, or as a tweak to baseline performance). Instead of killing 6000 enemies and sorting through 12,000 items, could one get to CL 50 with an equivalent kit by killing 3000 enemies and sorting through 6000 items (in half the time)? The difficulty of the game would not necessarily change. |
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#18 | |
Adept
Join Date: May 2011
Posts: 157
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![]() About stat scrambling: In Quickband, the scrambling is permanent, but only a few points at a time. That could be an alternative to deactivating it entirely. |
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#19 |
Rookie
Join Date: Jan 2016
Posts: 16
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Thanks for this variant.
Minor bug report (? maybe): Decreasing tile width gives me a blank screen. Is there any way to reduce the default tile width so that my game world doesn't take up my whole monitor? I don't have this issue in chengband, poschengband or composband. And, here is what I see for reference: https://imgur.com/a/wF1kB |
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#20 |
Knight
Join Date: Nov 2008
Posts: 758
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I'm not sure exactly what is happening there, but I'm seeing the same behavior in Pos and ComPos too. What you can do is make the game window smaller and select a smaller font size (and a font that supports the smaller font size) so you still get the rows and columns you need.
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Thread | Thread Starter | Forum | Replies | Last Post |
FrogComposband 7.0.strawberry | Sideways | Variants | 40 | April 18, 2018 08:27 |