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#11 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
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I made a list a couple days ago, in no particular order, of things I noticed playing on an android phone.
http://angband.oook.cz/forum/showpos...84&postcount=8 It'd be nice to use keys with gaps around them: miskeys in roguelikes can be very bad. Most of the other issues are minor. |
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#12 |
Rookie
Join Date: Jun 2018
Posts: 12
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Alright, I think Sil is finally in a place good enough to release on the Play Store! It 'seems' stable enough for now. I still may need to update the package name (rather than com.Sil...) but I already registered a Google Developer account or whatever, so I just need to learn how to get stuff on there next.
Here is what I've accomplished since my last post:
Eventually, I would still like to get to most of what I had on my todo list before.
Anyway, I'll post another update when I actually have this thing on the Play Store. |
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#13 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
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Does it work fully in portrait mode? And can it change font size in landscape? The main problem with the game is that in each mode it is wasting screen space. In one, because a third of the screen is empty. In the other, because the font is too large.
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#14 | |
Rookie
Join Date: Jun 2018
Posts: 12
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#15 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 965
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Thanks, great job! I will try it [EDIT: as soon as it's on the Play store --- didn't read that it's not there yet].
If you want to make it fit better on a portrait screen without changing the gameplay at all, one possibility could be rotating the map view by 90 degrees, so that the long side of the dungeon matches the long side of the screen. Not sure if it looks good, though, because fonts usually are taller than larger. Just brainstorming...
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. Last edited by fph; July 13, 2018 at 09:40. |
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#16 | |
Rookie
Join Date: Jun 2018
Posts: 12
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#17 |
Rookie
Join Date: Jun 2018
Posts: 12
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Version 1.0.0 Released!
It's live, download it from the Play Store here!
Well that was fun, took like 2 hours to finish going through the signing and publishing process. I'm open to feedback! My biggest publishing mistake was the package name... I didn't mean for the extra ".SilActivity" to be on there. Oh well. |
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#18 |
Rookie
Join Date: Jun 2018
Posts: 12
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I've pushed a couple updates out, and added it to GitHub if anyone wants to poke around in my code.
The first update addressed startup crashes that occurred on certain devices (related to the C++ code only being compiled for one CPU architecture... blah), and gave it a prettier icon. The second update fixed screen tapping for movement, added a "wait" option for center screen tapping, and fixed the slain monster list not showing up. Since the app has release notes and it's also on GitHub, I probably won't post many more updates to this thread, but I'm tuned in to PMs or feedback as always. Enjoy! |
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#19 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 965
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Would it be possible to make the active tappable screen areas visible somehow? Maybe just with a slight shading?
(Great work by the way --- It'll be a great way to kill time. ![]()
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#20 |
Rookie
Join Date: Jun 2018
Posts: 12
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Thread | Thread Starter | Forum | Replies | Last Post |
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