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#61 | |
Apprentice
Join Date: Mar 2016
Posts: 53
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Quote:
I'm just playing a Noldor with +3 Grace at start and no perception investment. I really dont think I have ever stepped on a trap. Very much unlike it used be. I read the manual and noticed changes to how trap detection is calculated, so I guess it's that. |
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#62 | |
Swordsman
Join Date: Oct 2013
Posts: 268
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Quote:
As for thematic replacements, nests and spiderwebs are spot on (especially if the latter can be coded to spawn in close proximity to spiders). Having uneven/slippery terrain which can trip up the player unless spotted could also serve as a functional replacement to the minor nuisance traps. Maybe the thornbush enemies could be remade as a dungeon feature as well, blocking line of sight and causing minor damage as the player pushes through them. |
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