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Old January 17, 2022, 14:12   #391
Sideways
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Quote:
Originally Posted by mariari View Post
I got the game to compile fine on Linux, however it seems if I try to press !, or { (inscribe then select any item) the game crashes with the message given in the below code snippet .

Note this happens both with the master branch on github and the 7.1 salmiak release. Does anyone know if there is some library mismatch or any way to solve or better report this issue?
Thanks for reporting; and thanks to Nick for taking a look. (The choice of buf[len] rather than buf[len-1] was originally deliberate, but most other parts of the code forgot about it, with two or three exceptions.)
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Old January 17, 2022, 16:16   #392
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I noticed the Brass Lantern of Extra Light {Lu} doesn't have 0 light radius when it has 0 turns of light. Shouldn't it have 0 light radius when its fuel runs out...? I already knew {Lu} had permanent light. But, if the light runs out, it's out...or maybe it is still supposed to have light to because of "Permanent Light?" I'm trying to confirm how the Brass Lantern of Extra Light game mechanics are intended to work in FrogComposband.

In Sil-Q, they, as Brass Lanterns of Brightness, actually causes the light radius to be 0 at 0 turns of light.
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Last edited by HugoVirtuoso; January 17, 2022 at 19:25. Reason: Edited post multiple times for clarity.
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Old January 22, 2022, 18:33   #393
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Is it normal that walking through forest tiles takes 60 energy with fleet of foot demigod talent?
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Old January 23, 2022, 11:58   #394
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Is it normal that walking through forest tiles takes 60 energy with fleet of foot demigod talent?
Provided that it's a character who would otherwise take 100 energy in forest tiles (e.g. a Ranger, a Scout, someone with passwall or levitation, etc.), yes.
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