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Old July 12, 2018, 08:11   #21
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Originally Posted by jevansau View Post
When working on the randart generation code, it would be good to also look at the max level choices.

Particularly for object types with low average base powers, the max level should be much higher.

Conversely, for weapons and maybe body armor, the max level should tail off quicker.
Sorry, I don't quite get this. Could you explain in some more detail?
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