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Old May 21, 2009, 12:15   #1
Magnate
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Improvement to stores/ID

I've noticed that when I sell anything, it is listed in the store with its flavour ("a purple potion of whatever"). Items the store is trying to sell me are listed without flavour ("a potion of whatever").

This would be an excellent way of letting you know which store items you already know and which not - instead of putting (aware) or (unaware) at the end of the description. At the moment it's very painful to call up the knowledge screen all the time to check what items you know and which you don't.

@Eddie: are you planning on implementing something like this in your changes to ID?
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Old May 21, 2009, 16:47   #2
PowerDiver
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Quote:
Originally Posted by Magnate View Post
I've noticed that when I sell anything, it is listed in the store with its flavour ("a purple potion of whatever"). Items the store is trying to sell me are listed without flavour ("a potion of whatever").

This would be an excellent way of letting you know which store items you already know and which not - instead of putting (aware) or (unaware) at the end of the description. At the moment it's very painful to call up the knowledge screen all the time to check what items you know and which you don't.

@Eddie: are you planning on implementing something like this in your changes to ID?
I'll do anything Takkaria asks in this regard, but I don't much like your idea. In fact, I wonder why show_flavors is even an option. It seems utterly pointless, and I have often wondered how it survived The Great Option Culling.

If you don't like the (unaware), my original method was to use half-tones, either on the store inventory letter or on the obj-desc. But then you need to use some part of the store screen to explain to the uninitiated that half-tones or whatever mean unaware. I'd rather have permission to use that real estate to print "Use K to buy out the store."
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Old May 21, 2009, 17:02   #3
Magnate
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Quote:
Originally Posted by PowerDiver View Post
I'll do anything Takkaria asks in this regard, but I don't much like your idea. In fact, I wonder why show_flavors is even an option. It seems utterly pointless, and I have often wondered how it survived The Great Option Culling.

If you don't like the (unaware), my original method was to use half-tones, either on the store inventory letter or on the obj-desc. But then you need to use some part of the store screen to explain to the uninitiated that half-tones or whatever mean unaware. I'd rather have permission to use that real estate to print "Use K to buy out the store."
I don't mind what the solution is, as long as I don't have to check the knowledge menu when I'm in a store to see what items I already know and which I have not yet IDd. Using (unaware) is fine if you don't like flavours.
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