Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old September 15, 2015, 19:50   #1
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
fizzix is on a distinguished road
Stasis (teleport resistance)

Nick's feature addition of cone breaths greatly reduces the problem of having multiple enemies in LOS at once. While not perfect, it currently may not be suicidal to attack Ancalagon with a great wyrm of balance summoned behind him (her?). This has led me to reconsider giving some monsters teleport resistance. Part of the reasoning is to remove some of the obvious "teleport other" decisions in the late game which make the latter half of the dungeon tedious.

There's another point of reference. A while back we had a competition with no teleport other. I think the consensus was that it was annoying to have to deal with every monster also. The conclusion I draw from this is that having the ability to remove every monster at will makes for tedium, and similarly, not being able to remove any monster is equally, or perhaps more, tedious.

But, what if there were only some monsters that could not be removed? Would that be interesting? Does it make the final fight with Morgoth more interesting or less? I don't know the answers yet, but I can set out what I think the stasis flag should do. A monster with the STASIS flag:
  1. Cannot be teleported away
  2. Cannot teleport itself
  3. Cannot be summoned, except by "powerful" summons (to be defined later)
  4. Gets a save against Destruction/Earthquake
  5. Resists pushing effects (like gravity)

We could have a similar player status effect, which would be mostly negative, but you could throw on stuff like gravity/inertia/time resistance and it could be useful as a swap status.
fizzix is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Teleport other UglySquirrell Vanilla 0 September 23, 2011 12:25
revisiting Teleport Other fizzix Vanilla 46 July 7, 2011 17:26
New Resistance Idea: Charge Drain Resistance EpicMan Vanilla 12 August 1, 2010 01:47
Teleport Other, too powerful? buzzkill Vanilla 29 May 4, 2009 23:12
[Un] .. sometimes you better do not teleport .. Arralen AAR 1 August 18, 2008 23:11

All times are GMT +1. The time now is 01:04.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.