Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Obsolete > v4

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old June 7, 2012, 18:51   #1
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 329
Egavactip is on a distinguished road
Equipment Observations

Okay, so my character is now circa level 42 or so and traipsing around the mid-70s in terms of dungeon level (basically levels 75-76 at the moment). Here are my equipment observations so far, for what they are worth. I'm playing with randarts.

* Artifacts seem extremely rare, and also underpowered. So far I have only seen a few artifacts come my way--a shield, a weapon, some boots, and maybe one or two other things. I can't remember exactly, because out of all of them, only the shield was at all useful. Most of the others were inferior to other equipment I had. Overall, that has been very disappointing. You ID countless hard-won items garnered over many tough battles, and almost never come across an artifact, and when you do, it is no good!

* Weapons seem overpowered (for the most part; see below). My non-artifact weapon right now deals an average of 600+ damage per round normally, and 1300 per round against targets not resistance to acid. This is far greater than I ever had with any character ever in vanilla. I just got it recently, but my previous weapon was pretty awesome too. I was basically able to go from the late-40 levels down to the early 70 levels kicking ass left and right, killing uniques without a sweat (I think I killed Ungoliant in an unprepared sudden encounter, with no consumables other than a heal or two). It was only when I got to the 70s levels that I had to slow down, because my warrior character has some issues fighting the high-powered undead (see below).

* The exception to the above bit has to do with the tweaks in the system that seem to make some monsters virtually unkillable through weapons. I can kill Ungoliant without increasing my pulse, but I have yet to be able to kill a single Master Mystic. So far, I have had to abort every encounter, either teleporting them away or teleporting away myself. They heal faster than I can do them damage. I am not sure what the rationale is in making a non-unique harder to kill than many of the high-powered uniques.

* Resistance is a real problem. Early on in the game, I couldn't get any basic resistances for some time, but it wasn't a big deal, and eventually the tap was turned on, and I had all the basic resistances coming out the wazoo. However, the OTHER resistances come out extremely sparingly, and rarely in combinations. The result is that I am only in the 70-levels but already a huge chunk of my gear consists of swap-outs because I can't cover even many of the intermediate resistances with my basic gear (like confusion, light, dark, etc.). The "advanced" resistances? Forget it. Some I have not encountered any items for, while a few had resistance to some things like nexus but were totally useless otherwise. Unless I get gear with more multiple resistances soon, I'm going to be having a big problem in the 80s and 90s.

* Weapons are worth too much. I passed a million gold faster than I ever had before, because there were so many weapons that I could sell for 8k to 30k.

* Staves seem to get destroyed way too easily. If I find a new staff of speed or staff of healing, I have learned to use them as much as possible right away because they will survive on average about 2 trips into the dungeon. I rarely even get a chance to recharge them; they just don't last long.

* The rings of acid/flame/etc. are now overpowered whereas in Vanilla they seemed to be worthless. And they are also ubiquitous, and worth a ton of money, and show up far earlier than they did in Vanilla. There's got to be a happy medium.

That's my $.02.
Egavactip is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
observations from a novice Egavactip v4 18 May 30, 2012 20:23
3.20 observations dos350 Vanilla 7 December 28, 2010 16:57
My observations on vanilla 3.1.1 will_asher Vanilla 46 August 25, 2009 07:22
3.1.0 Comments/Observations evariste Vanilla 6 January 17, 2009 03:25
Shop observations ish Vanilla 7 August 29, 2007 01:32


All times are GMT +1. The time now is 11:08.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.