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Old June 3, 2009, 18:07   #21
PowerDiver
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Quote:
Originally Posted by Magnate View Post
For heavy armour this is a simple matter of ramping up the base AC. If full plate had base AC of 60 instead of 26 it would be a serious proposition,
Heavy armor just isn't suitable for an adventurer. A knight on a horse with attendants can use plate armor. Adventurers? That's a big no. Conan, Fafhrd, Elric, Aragorn, or Corwin? They all should have had plenty of access to finely crafted seriously heavy armor, but never wore it AFAICR. The closest was Elric with magic armor he wore on occasion that for whatever reason seems equivalent encumbrance to leather scale in my vague recollections.

In addition to higher AC, heavy armor should also have serious speed and dex and regen penalties, rendering it unusable for anyone fighting foes whose primary attack is not a melee attack. I suppose for gameplay you just ignore that, and you could rework the AC to try to make plate useful in that short time when characters have a speed boost [AC 60 is not worth a chance of being double-moved by a nasty breather] but aren't in "must collect all resists" mode, if that time even exists, but it hardly seems worth the effort.
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Old June 3, 2009, 18:23   #22
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Originally Posted by PowerDiver View Post
In addition to higher AC, heavy armor should also have serious speed and dex and regen penalties
Speed and dex I can see, although I think a trained fighter may not be held back as much as you might assume (I've seen some convincing acrobatic demonstrations by people in full plate ;-). Why the regen penalty though?
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Old June 3, 2009, 19:00   #23
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Speed and dex I can see, although I think a trained fighter may not be held back as much as you might assume (I've seen some convincing acrobatic demonstrations by people in full plate ;-). Why the regen penalty though?
Surely full plate has to make a bigger difference in attack speed than switching from a 3 lb weapon to a 5 lb weapon.

The regen penalty would be just a sort of equivalence to getting tired faster. Not an exact match, but the best correlation to an existing effect that occurred to me.
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Old June 3, 2009, 19:04   #24
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Surely full plate has to make a bigger difference in attack speed than switching from a 3 lb weapon to a 5 lb weapon.
I wouldn't be that sure - the leverage is against you with bigger weapons.
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Old June 5, 2009, 05:57   #25
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..another canidate

The shovel 'Cammithrim'* (1d2) (+5, +2) (+3)
It increases you charisma by 3. It increases your tunneling by 3. It slays demons. It provides resistance to dark. It sustains your charisma. It speeds your regeneration. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements.

Okay, it's obviously not as bad as that war hammer with nothing really special about it, but it's still pretty bad.

(*-in Eddie's patch, they keep the original names)
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Old June 5, 2009, 06:49   #26
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Meh. Cammithrim is no great shakes to begin with, so what do you expect?
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Old June 5, 2009, 08:46   #27
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Well, same game: found ?acquirement. I read it and got this...

Code:
   The Metal Cap of Kemmin [3,-15] (-2) {cursed}
     Cursed.
     -2 strength, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Drains experience.
Does the RNG hate me?
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Old June 5, 2009, 19:24   #28
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Quote:
Originally Posted by miyazaki View Post
Well, same game: found ?acquirement. I read it and got this...

Code:
   The Metal Cap of Kemmin [3,-15] (-2) {cursed}
     Cursed.
     -2 strength, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Drains experience.
Does the RNG hate me?
Well, cursed artifacts are bad to begin with, so randomising them won't change that.

@Will: if you're using Eddie's patch, then you're using the original GW randart code, not the new code. (Unless you've somehow combined the two.) So pls let's compare like with like.
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Old June 5, 2009, 19:55   #29
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Quote:
Originally Posted by Magnate View Post
@Will: if you're using Eddie's patch, then you're using the original GW randart code, not the new code. (Unless you've somehow combined the two.) So pls let's compare like with like.
Um, I just opened randart.c of 3.1.0, and looks pretty similar to the same code I'm using. and Miyazaki didn't say which version he was using.
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Old June 5, 2009, 20:44   #30
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Um, I just opened randart.c of 3.1.0, and looks pretty similar to the same code I'm using. and Miyazaki didn't say which version he was using.
3.1.0 is the same as the code you're using. Development versions post-r1248 have the new code.

Yes, I'm very interested indeed in which version Miyazaki was using. If he was using a dev version, I have a real problem, because that definitely shouldn't have happened, and I'd be grateful if he could post or send me his randart.log file.
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