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Old November 26, 2012, 00:17   #1
T.o.M.E. maintainer
Join Date: Apr 2007
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T-Engine4 / ToME4 beta43 "The Coming of Shadows" unleashed

As promised here comes T-Engine4 and ToME4 beta43 ! See
This is the last "big" beta, the next one/ones will focus on polish and then onto V1 !
Don't forget to help ToME by with donations ( ) !

Release highlights:
New progression path for high level characters: prodigies talents
Removal of traps in most zones, uness it's a vault
Many new artifacts & uniques
New quest zone for Cursed
Nerf of Solipists
Engine supports tile animations and movement "twitching"
Removal, addition and rebalancing of many egos.
Buff of Wyrmics
New minor even in many zones: glowing chests
Graphical updates
Many bugfixes & polishing

Expanded changelist:
Antimagic arena should really not stop
Dream actors can not access inventory
Sane keyboard navigtion in the levelup screen
Fix aether beam being disarmed at the same time as expiring
Some new donator tiles, mostly yeeks and undeads
Points buttons have description in the levelup screen
Transmo popup happens before level switch instead of after
Focus Whip visual effect doesnt overreach
Fixed possible bug with fearscape when the cster had not enough vim to sustain it one turn
Fixed blade of distorted time
Fix explosion expert in rare cases
Sped up the profiles protocol, reducing/eliminating the "profile disabled" bug
Sex choice is remembered
After killing 3 tier1 bosses you simply stroll through other tier1 zones, getting directly to the last level
Fixed naga portal particles and worldmap unvisited glow
Golem can levelup past level 50 in the ID
Fixed chat/charsheet/inventory actor display not showing special tiles
More pace for price in shops
Some classes are "rare" and will appear less often on rares / randomboss
Shadows will not scale beyond level 50
Fix the lost wife dream when using no shaders
Fixed thought form reloading
Fix stone shader
Deactivating sustains no longer breaks psionic channels
Fix feedback tooltip
Mind damage from the summoner no longer damages thought-forms
Fixed ooze horrors slime wave talent
Distortion bolt no longer rolls crit twice, damage calculations for explosion changed
Dreamforge no longer brainlocks every turn but has a chance to brainlock instead
Thought-forms can now spawn with technnique based egos (hopefully reducing the chance they'll spawn without an item)
Thought-forms in ascii are now easier to distinguish
Secondary bonuses from thought form unity moved to over mind, over mind range increase removed
Fixed restless night and nightmare interaction
Disruption Shield is not deactivated when switching items
Yeeks winners should correctly be noted in the vault
Fixed backlash loops
Fixed corrupted strength procing off non-spells
Distortion will now last two turns instead of 1
Distortion bolt now makes distortion effects ignore friendly targets at tl 5
Reduced values on many dream-forge talents
Insomnia now stacks up to 10 turns
Inomnia now ticks up while the target is asleep, preventing overlapping sleep abuse
Nightmare aoe increased
Distortion wave aoe increased
Inner demons can no longer summon
Inner demons and waking nightmare now ignore fear immunity if the target is asleep
Sustaining a thought-form will now put other thought-form talents on cooldown
Reduced sleep power bonus on insomnia, increased insomnia power reduction
Dismissal now only blocks 50% damage on a non-crit and 75% on a crit
Projections spawn more often in the dreamscape
Dreamscape now ends if enough projections are killed to kill the target
Reduced worm that walks talent levels
Dreaming horrors spawn fewer dream seeds
Fixed timeskip/rune of the rift sometimes leveling up targets
New Unique: Void Spectre.
New Artifact: Void Orb, the Arcane Ring.
Slight buff to fists of the desert scorpion.
Mindpower on Nexus of Way nerfed for yeeks and buffed for non yeeks.
Eye of the Wyrm infinite power fixed.
Surefire nerfed
Mindpower on focus whip nerfed, but it now counts as a gem for mindslayers. As well, damage, level range, and material level increased.
Mindpower on Serpent's Glare nerfed, but it now activates for spit poison.
on_takeoff removed from Inner Eye due to uselessness.
Corpus' Vilespawn weakened.
Hydra's Bite damage increased.
Ward removed from spellhunt remnants.
Dawn's Blade given old summertide features
New zone for Cursed only, around level 20 revealing some backstory
Rush switched placs with precise strikes
Suicide on the eidolon plane is duely noted
Kill count in tooltips works
Right click on the map dialog will scroll
Disengage and Hack'n'Back can not be used when immobile
Correctly falgged many npcs as not bleeding
Eating the sandworm queen heart when knowing the category properly gives +0.2 mastery
Random rares/bosses should not be able to learn shell shield/call of amakthel/...
Paradox resource bar indicates a bit better that it gets high
Equilibrium resource bar changes color when getting too high
New escort type, temporal which teaches chornomancy; replaced by a psionic reward for antimagic
'p' is now a binding to the levelup interface, no more silly shift+letter
Introducing a new evolution path for high level characters: Prodigies. They are a bunch of talents tied to having high stat (>= 50) and some other requirement. They are only one level, you may learn one at 40 and one at 50. They can do anything and are *not* class bound.
Some bosses have been upgraded with prodigies
Fyrk buffed to a correct power level
Paradox failures etc. now have sound effects and more visible combat log entries
Fixed Precognition (hopefully)
Fixed steady mind defense bonus
Reduced duration of dreamscape
Dream prison drain is now based on a percentage of maximum psi
Max scroll distance increased to 30
Reduced ultrashield particles on fallback display for some minor events
Fixed some tooltips
New hooks to add escorts
Arcane escorts can always be sent to zigur even without antimagic. After all they ARE filthy magic users, they must burn. Everybody knows that!
Confusion maximum power capped at 50%
Stuns no longer reduce healing
Bellowing Roar now does physical damage
Bill quest only requires the lore from Prox
Shadows do no trigger traps
Ritches on the island of Rel now drop ingredients
Marauders are unlockable using rogues or shadowblades
The caldera will awlays be available to yeeks
Shadowstep max daze duration limited, cooldown increased to 6 (from 5) and damage increased
Healing Nexus is correctly classified as a debuff
Earth's Eyes now reveals a bigger area but always centered on the player. Also when meditating if you know earth's eyes you gain ESP
Drag/droping an item to wear will only takeoff items from the correct slot
Merchant artifact can not be arcane for antimagic characters anymore
Bearscape reward will actaully change your tile to a bear ;>
Solipsism damage to psi made less spammy
Mind Storm damage reduced and feedback cost increased
Mind Storm bolts now pass through friendly targets
Nightmare damage reduced
Reduced range on most solipsist talents to 7
Antimagic disruption made more obvious in the combat log
Changed the power source on many artifacts to more appropriate ones
Purging egos now give a saving throw
Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values
Tab will cycle between minimap, full map, no minimap
Autoexplore will rest before starting, disable-able by an option
Electric eels and Rel's flamespiter ritches have lite radius of 1
Wear option from the transmo chest
Talent config is @ instead of * in the use talent menu
Shift+tab works in equipment window to switch betwen controls
New status effects will flash green/red when they appear
Fixed ctrl-compare in stores
Reduced particles of the whistling vortex
Fixed cheezing golem power
Fixed sustains staying on when unlearning them in some corner cases
Escort quests mastery bumped to 0.8
New archery hooks
Godslayer weapons can not be cursed
Quick switch weapon is bound to q by default
All npc talents should correctly show up in charsheet
New 'cosmetic unlock' redhead humans
Added mindstar stores to Zigur and Shatur
Graves in the last hope graveyard are predeterminted, chronomancy can peek inside
Fixed enemies sometimes not targeting the player when the player is blinded
Fixed cloning enemies in the fearscape/dreamscape
ixed cloning enemies in the fearscape/dreamscape
Buffed threads of fate, broken hour glass, and temporal augmentation robe power usage
Maybe fixed the particles crash-to-desktop bug
Fix double-hitting projectiles when moving into them
Many new artifacts
Added support in the core for tile animations
Core now supports movement 'twitch', small bumps while moving
ToME now uses movement twitch (option to disable it) for both movement and attacks
Golem rushing skills provide visual feedback
Recalling from sub-zones works
Prodigies with special requirements are autovalidated in the arena or the ID
Exploratory Farportal uses 45 energy
Entrance to the charred scar bowels is a little more obvious
Fixed the unresponsive keypress/mouse bug
Saving will not uselessly clone particles & suchs
Atamathon Ruby Eye buffed
Bloodrage tooltip fixed
Bloodrage duration based on talent level
Zigur sacrifce is now a birth unlock
Weirdling Beast lost its poison resistance
Stun can not put Reload on cooldown
Moved 'super unique undead' into rak'shor only (no more rotting titan in dreadfell)
Reduced drop rates on greater egos in tier one and two dungeons
Rewrote and rebalanced many egos
Removed many redundant egos
Added many new egos
Maybe fix the non-redrawing screen. After a few tens of seconds it should force back to display
Resources regen is faster and more efficient, we can now add new resources without fear!
Savefiles are now bound to the addons that created them, they forceload only those, and cant load if they do not exist
Automatic talents taht take a turn will not trigger in sight of foes
New corrosive venom drakes
New corrosive venom drake category for wyrmics
New high level drake category for wyrmics
Heroism infusions now let you survive at negative HP
Golem wnt start with ego items
Blighted Maul correctly specifies it hits both friends and foes
Autoexplore tries vault doors last
Lava Island "vault" in Eruan changed, and rewards a clean voratun ring!
New minor event available in many zones: glowing chests. Can contain nice stuff. But beware.
Worm that Walks no longer has a casting speed bonus
Dreaming Horrors no longer know the talents Slumber and Restless Night
Fixed a bug that caused Night Terrors to create an infinite loop when spawned by Hammer Toss
Money 'vaults' are correctly restricted to OOD of the zone
New FOV algorithms available
Automatic talent use can now be set to fire when no actors in sight, when actors in sight, when actors in melee range or always
Adjusted the description of weapon mastery talents to mention they only work when using said weapon
Enable the Adventurer bonus class when winning the game. It allows you to select any of the possible talent trees in the game. Beware this is not balanced nor even sure all combos are working. Use at your own risk, and fun
Profile login integrated on the main menu
Zigur is on the move, new patrols on the world map
Autoexploring into a seen_by actor will work
Explosion expert will not make throw bomb crash when targetting darkness grids
The Master can summon his minions once again
Can not sacrifice to Zigur if you are a filthy magic user. Bouh to you ! BOUH !
Minor events should correctly appear in ASCII mode
Quake will only work on growable or diggable terrain
Autoexplore will try to avoid bad minor events effects
New particle engine capability: line mode
Using the new particle system the lightning effects have been improved!
New lore when entering the Dreamscape
Two new loading screens
New option to only popup lore once per profile
Fixed scrolling in the levelup dialog
Lost merchant quest can not pop near the iron council
Event portals & such can not be moved around
Summertide has defense & armour
In an unpredictable move all traps are gone from most normal zones! Traps can still happen in vaults and a few special areas
Hateful torques correctly grant hate instead of removing it
Fungal Growth correctly triggers from summoner's turtle grand arrival
Item can not be used from the transmo chest
Psionic Pull doesnt damage the caster
Patrols should not give rare errors anymore
Fixed coral spray
Fixed inner demons spawning with extra lives
Fixed restless night dealing damage twice when inner demons spawn
Fixed night terrors spawning from friendly targets
Psiblades APR can nto go down
Wild Gift's Detonate now can crit
Detonate will also reset a random summon talent
Fixed clicking on talents on the worldmap in Classic UI mode
New 'GameOptions:HUDs' hook to add new HUDs
New achievement for headbanging 20 bosses to death
Fix a race condiion in display&realtime timers, should remove random soft freezes
To alleviate problems with silly OSX and right clicks; alt+left click will function everywhere as a right click
Life Drinker is classified as arcane powered
Mummy wrappings fire penalty reduced to -25%
Bindings of Eternal Night fire penalty reduced to -20%
Burning Star is not wieldable anymore
Fixed duration of rune of reflection
Mind wards correctly work
Overseer of Nations correctly increases infravision and heigthened senses
Piercing Sight bonus appears in the charsheet
Fix haymaker when targetting things bellow 0 hp (like a blurred mortality creature)
Evasion does not prevent self-hits (so you can break your own iceblocks)
Stone Wall and Ice Wall will not override some important event terrains
StaticMap generator can handle special list for actors, objects and traps too
Death diablog now shows the new achievements you gained and unlocks you made
New vault in the old forest
Two new greater vaults
Prevent the debug console from erroring out when intorspecting objects with strings over 100chars long
Loot cant drop outside of the derth arena
Thunderstorm correctly works with Spell Shaping
Frozen Spear rune projectile travel time removed
Changed hyms, chants and moonbeam particle effects
Celetial Glyphs and Circles talents can now crit and take no turn to use
Changed Blighted Soil to reduce diseases resistance and grant all attacks made by the creature has a 40% chance to infect the target with a random disease

Have fun!
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