Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old June 23, 2011, 13:07   #1
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
Keymaps and macros changes question.

So, it looks like macros was removed from vanilla. Now, was the keymap code changed to compensate for this recently, or would the keymap code from older variants work just as well?
CJNyfalt is offline   Reply With Quote
Old June 23, 2011, 14:09   #2
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by CJNyfalt View Post
So, it looks like macros was removed from vanilla. Now, was the keymap code changed to compensate for this recently, or would the keymap code from older variants work just as well?
Takkaria will need to answer this but I think the answer is:

Keymaps have been (or are being) changed to support things that they couldn't previously do.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old June 26, 2011, 02:00   #3
Tobias
Adept
 
Tobias's Avatar
 
Join Date: Dec 2009
Posts: 172
Tobias is on a distinguished road
There are still some things not working from the old macros.
I lost 3 macros that I used very often.
1. m1a5'\e , I want to target the nearest monster if none is selected, but having an invalid target clears the buffer. It also should kill the confirmation prompt when I have no mana, but this gets cleared also.

2. Macro ' to * . When I am in targeting mode I want to have the key for nearest at hand. It is a shift key on my keyboard. But keymaps don't work in target mode. So I have to move my hand quite a bit, during trash cleaning.

3. Macro Esc to Enter. So that I can cancel the target mode and similar stuff. Again no keymaps in menus. I often end up firing into a wall or thin air instead of canceling because it is less work. It could be in character, but it is somewhat annoying.


So please consider this cases when you finish up the keymap code. Or give us a way to change inmenu keys.
__________________
My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2
Tobias is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
macros => keymaps jens Vanilla 2 May 19, 2011 03:43
Code snippet to use character class as default filename when saving macros/keymaps Max Stats Development 3 March 16, 2011 14:05
Swap macros / keymaps / inscriptions PaulBlay Vanilla 3 February 24, 2009 16:16
Some questions about macros and keymaps danvari Vanilla 4 August 14, 2008 22:44
Macros/keymaps question Jude Variants 7 November 18, 2007 22:45


All times are GMT +1. The time now is 12:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.