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Old June 26, 2011, 01:19   #1
jens
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Join Date: Apr 2011
Location: Göteborg, Sweden
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Solved #1265

I have a solution for the old bug for windows players; where the overhead map flickers, and the game slows down, if a multi-colored monster is visible. Described in ticket #1265.

Problem is I do not understand this code. I have basically been turning of things at random, until I finally found that this works. But since it's there, it might be there for a reason, so I don't want to commit this. It would be great if someone could use this as a start to find a good solution.

in file: src/xtra3.c
in method: update_minimap_subwindow
in code section:

Code:
if (type == EVENT_MAP)
{
	/* Set flag if whole-map redraw. */
	if (data->point.x == -1 && data->point.y == -1)
		flags->needs_redraw = TRUE;
}
change: flags->needs_redraw = TRUE;
to: flags->needs_redraw = FALSE;

Or just remove the whole section. I have tested it and it works perfectly for me, I have closed the window, opened it, resized it, set, and reset the option, played with it, all works.

Included 2 save files if you would happen to want to test it and don't have a flickering monster available ;-)
Attached Files
File Type: zip Flicker.zip (13.3 KB, 66 views)
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Old June 26, 2011, 09:17   #2
Magnate
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Thanks Jens. I'm going to commit this and put it in the next RC and see if it works for people. Timo will be in your debt forever.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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