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Old April 7, 2009, 18:45   #1
PaulBlay
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Wanted: Linux user to compile pre-alpha

I've had a report that the Angband variant I'm working on won't run under Linux. I don't have Linux (and I didn't think I'd changed anything that would have broken it ...). So basically I'd be grateful if somebody could download the SVN and check whether it runs or not.

If you could fix it as well I'd be REALLY grateful.

See
http://sourceforge.jp/projects/angband65/

It's code altered from the latest Vanilla Angband SVN so it should be quite familiar to Angband developers.
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Old April 7, 2009, 20:49   #2
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I don't understand - what's stopping you getting Linux? It's not like saying "I don't have MacOS" or "I don't have RISCOS". You can download Linux and test the compilation yourself in less than an hour.

??
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Old April 7, 2009, 21:08   #3
PaulBlay
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Quote:
Originally Posted by Magnate View Post
I don't understand - what's stopping you getting Linux? It's not like saying "I don't have MacOS" or "I don't have RISCOS". You can download Linux and test the compilation yourself in less than an hour.

??
Well for one thing I'm on a limited bandwidth internet connection (that goes over about one month in three).

For a second I know nothing worth mentioning about Linux so it would take me a lot longer than an hour to get up to speed.

Seriously though, even if it's 'just' an hour it should be more like five minutes to someone who already knows Linux and has experience compiling Angband variants.

[EDIT] Oh yes, I also have no writeable CDs, no CD writer attached to my computer and the last time I tried to install Linux on a computer it worked for about a fortnight then mysteriously stopped booting on the Linux partition which never worked again.
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Old April 7, 2009, 23:07   #4
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Ok, well I commiserate you on your experience so far. Linux is well worth persevering with - once you master it, you'll never look back. If you do give it another try, let me know.

In the meantime, I'll have a go at compiling your variant. Watch this space.
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Old April 7, 2009, 23:15   #5
PaulBlay
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Quote:
Originally Posted by Magnate View Post
Ok, well I commiserate you on your experience so far. Linux is well worth persevering with - once you master it, you'll never look back. If you do give it another try, let me know.

In the meantime, I'll have a go at compiling your variant. Watch this space.
Thanks. I had someone give it a go from rec.games.roguelike.development but they had a rather odd error not the same as the earlier report I had (which had something reported wrong with 'object.txt').

src/autoconf.h.in was said to be missing, but that is supposed to be autogenerated (according to what I read in rephial).
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Old April 8, 2009, 11:14   #6
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It looks like a number of files had gone missing (or not been copied in the first place) that relate to compiling in Linux. I have fixed everything I could find of them.
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Old April 8, 2009, 13:33   #7
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It compiles on i386 Linux, but only after I manually set autogen.sh to be executable! I did configure --with-noinstall, so it compiled with X11 and curses support but not SDL. It compiled with the following warnings:

object/obj-info.c: In function 'describe_slays':
object/obj-info.c:402: warning: unused variable 'descs'
object/randart.c: In function 'parse_frequencies':
object/randart.c:1450: warning: suggest parentheses around && within ||
object/randart.c: In function 'add_ability':
object/randart.c:3136: warning: suggest parentheses around && within ||
object/randart.c: At top level:
object/randart.c:796: warning: 'do_p2val' defined but not used
store.c: In function 'store_maint':
store.c:1443: warning: 'return' with no value, in function returning non-void
store.c:1449: warning: 'return' with no value, in function returning non-void
store.c:1519: warning: control reaches end of non-void function

I don't have time to play-test it, but now I've checked it out I'm happy to update and recompile periodically to confirm that it still builds under Linux.

Btw, you really want to keep your trunk free of all the configure-related stuff. That's the whole point of using autogen.sh
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Old April 8, 2009, 14:42   #8
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Quote:
Originally Posted by Magnate View Post
It compiles on i386 Linux, but only after I manually set autogen.sh to be executable!
Apparently my setup doesn't copy SVN properties with files. I've set it now.

Quote:
I did configure --with-noinstall, so it compiled with X11 and curses support but not SDL. It compiled with the following warnings:
Looks like your compiler checks for more (or at least different) warnings than mine does.

Quote:
object/obj-info.c: In function 'describe_slays':
object/obj-info.c:402: warning: unused variable 'descs'
object/randart.c: In function 'parse_frequencies':
object/randart.c:1450: warning: suggest parentheses around && within ||
object/randart.c: In function 'add_ability':
object/randart.c:3136: warning: suggest parentheses around && within ||
object/randart.c: At top level:
object/randart.c:796: warning: 'do_p2val' defined but not used
store.c: In function 'store_maint':
store.c:1443: warning: 'return' with no value, in function returning non-void
store.c:1449: warning: 'return' with no value, in function returning non-void
store.c:1519: warning: control reaches end of non-void function
Think I've got all those.

Quote:
I don't have time to play-test it, but now I've checked it out I'm happy to update and recompile periodically to confirm that it still builds under Linux.
Unfortunately I don't really need a play tester right now - at least until I fix one major bug I've just noticed.

Quote:
Btw, you really want to keep your trunk free of all the configure-related stuff. That's the whole point of using autogen.sh
Apart from 'autoconf.h.in' (which I put in due to an earlier misunderstanding) I think all the 'configure related stuff' is present in the Angband SVN trunk.
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Old April 8, 2009, 16:10   #9
Pete Mack
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@paul-
looks like you need a new (or at least different) compiler. Some of those warnings are almost certain bugs, like the messed-up return values. And the missing parentheses are also risky practice. If you mean (A || (B && C)), it's wise to write it that way, because sometimes you might have really meant ((A || B) && C). logical precedence rules are sometimes nonintuitive.

Install MINGW/gcc and run it occasionally for compiler warnings, even if you are using DevCC for editing.
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Old April 8, 2009, 17:48   #10
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Quote:
Originally Posted by Pete Mack View Post
@paul-
looks like you need a new (or at least different) compiler.
Probably. Getting used to a new compiler is a pain though. I've been through BCC32 and LCC32 before Dev-C++. I'm trying to get Open Watcom to work for me at the moment.
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