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Old October 4, 2009, 03:43   #21
zaimoni
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Quote:
Originally Posted by Tatami View Post
The knowledge menu seems mesed in 0.86 on vista. Hitting the tilde key and accessing any of the options yields a message such as for artefact knowlege: Cannot open '\s3r0.5'

Lucifer is doing such odd things to my leprechaun and I can't check the corruptions..
Familiar (I had to fix this for Zaiband). The MSVCRT C-standard temporary file and temporary filename functions are broken on Vista.
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Old October 4, 2009, 17:28   #22
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Oh and mindcrafters seem bugged from char creation. Every time I create a mindcrafter of any race it crashes the game, before the town screen loads.

And the david gervais tiles don't load properly. Otherwise very fun game.
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Old October 4, 2009, 22:07   #23
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... and the david gervais tiles don't load properly. Otherwise very fun game.
Assuming you're speaking of Hellband086, and not Hellband Online. I'm half-heartedly working on the DVG tile set. Get it here. It's very preliminary, basically only the terrains are working (I haven't been in town yet, so that may be a little screwy), and without BigTile mode working, you're pretty much stuck with 16x16 (half-screen) or 16x32. In addition, Hellband has a lot of unusual enemies and will probably require extensive tile creation (not my strong suit).

EDIT: OK, did a bit of an update, so most of the objects should be OK, but this is completely untested. All the monsters are completely screwed up, though they will appear as monsters now (or some, possibly, as black spaces), any similarity to the actual monster is purely coincidental.
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Old October 5, 2009, 01:32   #24
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Quote:
Originally Posted by Tatami View Post
The knowledge menu seems mesed in 0.86 on vista. Hitting the tilde key and accessing any of the options yields a message such as for artefact knowlege: Cannot open '\s3r0.5'

Lucifer is doing such odd things to my leprechaun and I can't check the corruptions..
Preliminary patch against 0.8.6 source release uploaded at http://code.google.com/p/hellband/issues/detail?id=36 . I will upload a patch against SVN once I have it checked out.

EDIT: Patch against SVN uploaded now.
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Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

Last edited by zaimoni; October 5, 2009 at 01:39.
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Old October 5, 2009, 01:49   #25
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Quote:
Originally Posted by Tatami View Post
The knowledge menu seems mesed in 0.86 on vista. Hitting the tilde key and accessing any of the options yields a message such as for artefact knowlege: Cannot open '\s3r0.5'

Lucifer is doing such odd things to my leprechaun and I can't check the corruptions..
Does this drop-in replacement executable repair this?

(Link will die once official release fixing this is out.)
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Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011
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Old October 5, 2009, 19:37   #26
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Unfortunatly it doesn't. I just got the same msgs.
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Old October 6, 2009, 01:08   #27
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Ok. The leading \ in the filenames not being opened should be gone, regardless.

Note that the patched executable (~954K, original is ~948K) does expect to be able to write to the directory with the *.ini file. Installing any *band to a directory where it doesn't have write permissions (E.g., Program files) generally breaks.
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Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011
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Old November 30, 2015, 13:49   #28
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Hah,

6 years later..
I look at the efforts, and while nice I just cant figure out how to continue..
So, I have restarted from scratch again ..
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Old November 30, 2015, 14:15   #29
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Hah,

6 years later..
I look at the efforts, and while nice I just cant figure out how to continue..
So, I have restarted from scratch again ..
Time for the ES6 reboot
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