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Old October 11, 2011, 17:40   #511
Shockbolt
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In the process of making the terrain tiles now, should have a bunch ready by the end of this evening. Since 2.5D is not possible just yet, I'm thinking a top-down view would suit Angband nicely...at least it could be tested to see if it works out or not.
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Old October 11, 2011, 19:55   #512
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the basic terrain tiles for angband (still missing a few treasure+terrain tiles in this example):

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Old October 11, 2011, 20:58   #513
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Angband traps and stuff:

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Old October 11, 2011, 21:00   #514
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Those are a lot more memorable than the "red caret, white caret, grey caret" system that ASCII has.
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Old October 11, 2011, 21:32   #515
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Stone rubble and treasure + terrain tiles:

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Old October 11, 2011, 22:10   #516
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And these are the Angband terrain tiles, created in 3 different light levels. The top row is for the standard 4-directional Angband door currently being used. I've not tested them , so they might be too dark/too bright as is:

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Old October 12, 2011, 18:35   #517
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And these last few armors complete the set of ordinary objects:




What's left now:

-Player tiles
-Remaining artifact tiles
-Spell effects
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Old October 12, 2011, 20:03   #518
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Artifact tiles? Would the tile change after ID? Is there code to support that? Seems like in many cases you would never see them if you ID after pickup.

On the other hand, I'm sure they are fun for you to paint

The 2D terrain tiles look good. What will become of your 2.5D monsters, though?
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Old October 12, 2011, 21:06   #519
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Quote:
Originally Posted by awldune View Post
Artifact tiles? Would the tile change after ID? Is there code to support that? Seems like in many cases you would never see them if you ID after pickup.

On the other hand, I'm sure they are fun for you to paint

The 2D terrain tiles look good. What will become of your 2.5D monsters, though?
I somewhat "dislike" the 2D terrain tiles myself. Then again, there's not much room when a single tile has to be repeatable, so I guess these are ok until later.

As for the artifacts, you might be correct there. They do have their own descriptions, and that might possibly be linked to new artifact tiles in the future.

*tested current game and removed some of the text in this post*
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Old October 12, 2011, 21:25   #520
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A simple test of what the flat 2D tile dungeon would look like using the player/item/npc tiles with it:

64x64 pixels



32x32 pixels:

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