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Old January 24, 2011, 20:26   #1
d_m
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New level types (spoiler-y)

As of this weekend, the nightlies have a new kind of level which can be created: labyrinths.

I will be interested to see what people notice about them, and discuss them further.

I hope to introduce some more level types in the next week or two, including cave levels.
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Old January 24, 2011, 20:38   #2
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Could you briefly describe how labyrinths work? If they're anything like what classic maze-generation algorithms output (single-tile corridors and single-tile walls, one unique route from point A to point B) then I suspect the common response will be "Walls? What walls?". They're also likely to make combat easier by greatly limiting monsters' access to the player.
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Old January 24, 2011, 20:55   #3
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Quote:
Originally Posted by Derakon View Post
Could you briefly describe how labyrinths work? If they're anything like what classic maze-generation algorithms output (single-tile corridors and single-tile walls, one unique route from point A to point B) then I suspect the common response will be "Walls? What walls?". They're also likely to make combat easier by greatly limiting monsters' access to the player.
I'm reluctant to discuss it too much if people haven't seen/played one yet.

Currently walls/paths are 1x1 and there are no loops. This could be easily changed. Labyrinths can be unlit and/or have permanent walls, and treasures on the ground (better for harder types).

My observation is that the levels are harder, due to the fact that monsters are always closer and you can't walk past them. We'll see...
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Old January 25, 2011, 02:39   #4
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When do they show up? The only thing cool so far was an amulet of trickery at dl 1.
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Old January 25, 2011, 05:03   #5
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When do they show up? The only thing cool so far was an amulet of trickery at dl 1.
Currently they are pretty rare (maybe too rare) although the chance to generate them isn't directly tied to dlvl. As you get deeper I expect you'll see a few. I think I saw six of them on my last trip down to 100.

If no one hits them then maybe I'll boost the frequency a bit.
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Old January 27, 2011, 08:39   #6
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Hmm. I tried jumping through maybe 30 levels (mostly around level 80) using wizard mode and didn't see any labyrinth levels. Maybe they're too rare?

Also, as long as you're considering new types of dungeons, I really like some of the levels in NPPAngband. The terrain is cool; also the odd-shaped rooms are pretty neat. Here's an example screenshot:
http://angband.oook.cz/screen-show.php?id=945
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Old January 28, 2011, 04:03   #7
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I just hit one of these at DL4, and while there wasn't anything interesting on the ground, it was kind of a fun change of pace.

There were no down staircases -- the only other staircase I found was also an up staircase. Is this intentional?
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Old January 28, 2011, 16:11   #8
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There were no down staircases -- the only other staircase I found was also an up staircase. Is this intentional?
That is not intentional! I didn't think that could happen.

I will check this code. If anyone sees this please send me a savefile (if you can).
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Old January 29, 2011, 05:39   #9
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That is not intentional! I didn't think that could happen.

I will check this code. If anyone sees this please send me a savefile (if you can).
I didn't think to keep a savefile, but if I get bored, I might jump around a lot and see if I can get it to happen again.
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Old February 1, 2011, 02:32   #10
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I've just finished the second laby level so I now consider myself something of an expert on them *puffs up chest* The first one started out fully mapped; I didn't bother keeping the save file because I thought that was a feature. No opinion on the difficulty one way or the other. It was definitely a fun change of pace.

edit: Just got a 3rd one and it was fully mapped with all objects shown again. I'll put my save on trac once trac starts working again.

edit2: ok, trying to load a labyrinth level that's been fully mapped apparently plops you into town. Weird

edit3: just got a 4th one (!) and it wasn't mapped but it didn't have any stairs, either. Saving and loading plopped me into town again too.

Last edited by pampl; February 1, 2011 at 05:12.
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