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Old June 19, 2011, 14:20   #1
Magnate
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Improving message sequencing

Napsterbater reported this in the 3.3 release thread:
Code:
You hit the Cutpurse.
The Cutpurse hits you.
The Cutpurse misses you.
You hit the Cutpurse.
The Cutpurse flees in terror!
The Cutpurse hits you.
The Cutpurse touches you.
Your purse feels lighter.
44 coins were stolen!
There is a puff of smoke!
The Cutpurse is no longer afraid.
If you come across any other examples of messages appearing in the wrong order, please paste them into this thread (with any necessary explanation). It could just be specific to monster fear, but it could be more general than that.
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Old June 19, 2011, 19:57   #2
jens
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This might not be what you are after, but it's something that bugs me a bit...
Code:
You are full!
You have a Scroll of Satisfy Hunger (k).
You reorder some items in your pack.
I do like the sequence here, but I do not like that I get obsolete information. i.e. I get to know that the scrolls I just ID'd used to be in position 'k', but they are now somewhere else.

I don't have any good solution, but the best I've come up with is to use the same sequencing, but give the information that will be correct after the reorder.
Code:
You are full!
You have a Scroll of Satisfy Hunger (j).
You reorder some items in your pack.
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Old July 8, 2011, 07:32   #3
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I have read a scroll of Confuse monster.
I meet a Lost soul.

Code:
You hit the Lost soul.
Your hands stop glowing.
You have destroyed the Lost soul.
The Lost soul is unaffected.
btw, is there a way to copy messages from Angband without resorting to manually typing it down?
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Old July 8, 2011, 11:24   #4
Max Stats
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Quote:
Originally Posted by jens View Post
btw, is there a way to copy messages from Angband without resorting to manually typing it down?
There is code the save the last few messages to the file when you do a character dump, but it only applies to dead or retired characters. I don't see why this couldn't be done all the time.
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Old July 8, 2011, 11:40   #5
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And how do you do a character dump?
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Old July 8, 2011, 11:45   #6
Nomad
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Quote:
Originally Posted by jens View Post
I have read a scroll of Confuse monster.
I meet a Lost soul.

Code:
You hit the Lost soul.
Your hands stop glowing.
You have destroyed the Lost soul.
The Lost soul is unaffected.
Yup, I've seen this. And I don't have examples to hand, but I'm pretty sure I've had status effects stop in the same turn as a character's death and received them after the death message, leading to fun combinations like "You die. / You are no longer bleeding."
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Old July 8, 2011, 13:40   #7
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Quote:
Originally Posted by jens View Post
And how do you do a character dump?
'C' to bring up character sheet, then 'f' to file.
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Old July 11, 2011, 13:46   #8
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This had made me laugh for years:

Code:
The ghoul hits you.
You die.
You resist the effect.
No no... death resistance has not been implemented yet. Just a monster landing a final blow with a HIT:PARALYZE attack while having FA.
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Old July 16, 2011, 20:42   #9
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Another one:

Code:
The Bolt (1d5) (+0, +0) hit the Scroll mimic.  It was a good hit!
The Scroll titled "ibus or an" was really a monster!
The Scroll mimic dies.
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Old July 16, 2011, 21:25   #10
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Quote:
Originally Posted by Nomad View Post
Another one:

Code:
The Bolt (1d5) (+0, +0) hit the Scroll mimic.  It was a good hit!
The Scroll titled "ibus or an" was really a monster!
The Scroll mimic dies.
What's wrong with that sequence?
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