Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old October 31, 2014, 22:25   #31
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,832
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by AnonymousHero View Post
Just curious: Is it semi-playable, or is it too buggy/crashy for that ATM? (I don't mind starting new games if there are savefile compat changes or if the game eats a character.)
It's playable as far as we know

The main things against playability are
  1. Savefile compatibility is constantly being broken and
  2. We're not actually doing a lot of playtesting.

With these and the fact that there are a lot of quite major changes happening (for example, I'm just embarking on removing the object list array and replacing it with grid-based linked lists), there is considerable potential for bugs that we haven't found.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 3, 2015, 22:12   #32
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,832
Donated: $60
Nick is on a distinguished road
OK, probably the last one of these. Main progress since last update:
  • Objects are no longer all indexed in a level-wide list; instead they are kept in linked lists tied to the grid, store, monster or player that holds them
  • Most game constants have moved to an edit file
  • The Core-UI split is essentially done, so theoretically someone could now write a whole new interface (for whatever device) without touching the game core. This is a Big Deal
  • The source has been significantly tidied and documented

Some time fairly soon we should be updating the master branch (which has been frozen since the release of 3.5.0) on Github, and releasing a beta version so we can start squashing the inevitable horde of brand new bugs.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 3, 2015, 22:13   #33
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,916
Derakon is on a distinguished road
Rocksome. Great work, everyone! I look forward to banging on the beta.
Derakon is offline   Reply With Quote
Old February 7, 2015, 10:57   #34
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,832
Donated: $60
Nick is on a distinguished road
Probably should have mentioned too - player sexes have been removed and character history is rewritable at birth.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 7, 2015, 13:29   #35
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,833
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Nick View Post
Probably should have mentioned too - player sexes have been removed and character history is rewritable at birth.
I kind of liked the flavor that @ sexes added. Loved the idea of Ronda Rowsey beating on Morgoth and taking him out with an armbar. I play some male, some female, just for the mental image I have of what's going on in the game.
Ingwe Ingweron is offline   Reply With Quote
Old February 7, 2015, 13:40   #36
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,832
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Ingwe Ingweron View Post
I kind of liked the flavor that @ sexes added. Loved the idea of Ronda Rowsey beating on Morgoth and taking him out with an armbar. I play some male, some female, just for the mental image I have of what's going on in the game.
That's why we made history player-writable - so you can put any such detail you want in there.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 7, 2015, 13:54   #37
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,833
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Nick View Post
That's why we made history player-writable - so you can put any such detail you want in there.
Ah, got it now. Thanks, Nick.
Ingwe Ingweron is offline   Reply With Quote
Old February 9, 2015, 09:42   #38
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,665
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Nick View Post
Some time fairly soon we should be updating the master branch (which has been frozen since the release of 3.5.0) on Github, and releasing a beta version so we can start squashing the inevitable horde of brand new bugs.
You should have mentioned that this is now done (I mean updating the master branch, not the beta)

For the humble variant maintainer that I am, this is now 35 pages of commits to browse, analyze and (try to) port to my variant. Sounds like it's gonna be fun for the upcoming months...
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old February 9, 2015, 12:09   #39
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,832
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
You should have mentioned that this is now done (I mean updating the master branch, not the beta)

For the humble variant maintainer that I am, this is now 35 pages of commits to browse, analyze and (try to) port to my variant. Sounds like it's gonna be fun for the upcoming months...
Yes, I should have - thanks for doing it for me.

I would (and probably will at some point for FA) take the approach of porting the variant to the new codebase.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 12, 2015, 13:57   #40
TJS
Swordsman
 
Join Date: May 2008
Posts: 473
TJS is on a distinguished road
Hey up, I just tried to compile the latest code from git with Visual Studio Express 2010 and there are a whole bunch of syntax errors happening in get.h and get.c.

It does compile using MinGW but I can't debug it when it crashes.

Edit: there's also a syntax error in init.c as it doesn't like starting the member names with a dot:

static struct init_module arrays_module = {
.name = "arrays",
.init = init_arrays,
.cleanup = cleanup_arrays
};
TJS is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ladder restructure request OOD Town drunk Vanilla 7 April 4, 2013 17:11
v4 update Magnate v4 10 December 13, 2011 14:40
Ladder Update UglySquirrell Vanilla 2 September 20, 2011 05:50
Quickband update Antoine Variants 11 March 21, 2011 02:26
Help me update PosBand! pampl Development 20 December 27, 2010 19:55


All times are GMT +1. The time now is 04:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.