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Old July 31, 2014, 21:57   #11
Derakon
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There is no Bar Chain Mail of Ardanelor in the game. You're playing with randarts turned on. And as kaypy said: "And of course if you are using randarts you have to play guess the name (or just go back to numbers)".

It is flat-out impossible to create standard artifacts in a game that uses randarts. If you want to create Feanor, create a new character who has randarts turned off.
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Old August 1, 2014, 11:05   #12
fph
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Quote:
Originally Posted by kaypy View Post
Hmm. Randomly searched for wer and got "The Ring of Power of Power (The One Ring)". It's like the Ring of Power (The One Ring), but it goes up to 11?
Reminds me of this song by an Italian "parody metal" group
https://www.youtube.com/watch?v=twc6s_Gq9No
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Old August 2, 2014, 21:15   #13
Zireael
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Originally Posted by kaypy View Post
Hmm. Randomly searched for wer and got "The Ring of Power of Power (The One Ring)". It's like the Ring of Power (The One Ring), but it goes up to 11?

Is this just cause of playing with debug, or is it a lurking randart bug that hasn't been noticed because no-one ever finds the one ring of power (of power)?
Whoaah, cool! Did you dump it to the ladder? would have loved the stats on that baby!
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Old August 2, 2014, 22:01   #14
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Originally Posted by Zireael View Post
Whoaah, cool! Did you dump it to the ladder? would have loved the stats on that baby!
Here's a dump with a character with The One Ring. I don't think its stats have changed since this dump was made:

http://angband.oook.cz/ladder-show.php?id=10456
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Old August 3, 2014, 06:29   #15
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Yeah, but that's just the Ring of Power. This is the Ring of Power of Power. It's that much more "of Power", you know.

(Even if the stats are identical)

WRT ladder- why would I bother? It was done with the debug commands, you can do it yourself in 5 minutes. You can make a macro, fill your inventory, fill all of town with the many many One Rings.
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Old August 3, 2014, 06:45   #16
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Subject: 3.5.0 "bug": Crash while abusing debug commands
Body: While trying to create enough copies of the One Ring of Power of Power to fill every tile in town, the game crashed on some routine relating to objects (sorry, should have written the exact details down...)

I would assume some clean up mechanism is breaking due to either (a) having to deal with too many items all of which are unremovable artifacts or (b) having duplicate artifacts

But I like to think of it as collapsing the dungeon under the accumulated weight of the One Rings of Powers of Powers

edit: Its a crash in Line 132 of object/identify.c with a failed assertion relating to o_ptr->kind... I was playing with a macro to cycle through adding each artifact by index, but I needed to go through the list a dozen times so it doesn't really distinguish case a from b. Let me go look at the code...

Last edited by kaypy; August 3, 2014 at 08:42.
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Old August 3, 2014, 08:57   #17
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Yeah, but that's just the Ring of Power. This is the Ring of Power of Power. It's that much more "of Power", you know.
Oh, you're right. What a fool I've been!
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Old August 3, 2014, 16:58   #18
Derakon
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So is this the One Ring making a bunch of rings and handing them out to the other Rings of Power, then making one in secret for itself so it can control them?

No, I guess that'd be the Ring of Power of the One Ring of Power...
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Old August 3, 2014, 22:14   #19
MattB
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Originally Posted by Derakon View Post
So is this the One Ring making a bunch of rings and handing them out to the other Rings of Power, then making one in secret for itself so it can control them?

No, I guess that'd be the Ring of Power of the One Ring of Power...
Surely:

The Ring of Ring of Power Power
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Old August 4, 2014, 01:38   #20
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ring of multiplying power? what good would that be?
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