Go Back   Angband Forums > Angband > Development

Thread Tools Display Modes
Old September 26, 2015, 06:45   #21
AnonymousHero's Avatar
Join Date: Jun 2007
Posts: 1,367
AnonymousHero is on a distinguished road
Originally Posted by Derakon View Post
Biggest argument I can think of against it is that it would encourage stairscumming -- your level-1 character could dive all the way to the bottom of the dungeon in the hopes of scoring some random crap from the floor that is massively better than anything he could normally hope to find.

More generally, this kind of approach turns the dungeon into less of a "place". It should take effort to traverse the dungeon. I'm not opposed to making it easier to dive -- maybe every level that's a multiple of 5 could have an express shaft that takes you down 5 levels, say -- but it shouldn't be trivial.
+1. Just changing random stairs into shafts which transport you down 2+d3 levels should be enough, I think. I don't think there should be any "up" shafts. Nor should the down stairs you land on when going up (connected stairs) ever turn into a shaft. Possibly, there shouldn't be any connected up stairs when going down a shaft, even with "connected stairs" on.

I played for a while with fizzix's "ask if user wants to go down two levels instead of one"[1] and it kind of turned me off the idea of asking simply because I found myself just unable to abuse stairscumming to skip huge "intervals" of levels, basically just skipping straight to levels 20, 35, 60, 95, and then finally 99-100.

[1] I think that was the mechanic, been a while. It did definitely ask the player every time.
AnonymousHero is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Interface: Diagonal movement lagi Sil 5 November 18, 2014 00:54
Movement Delay Bug [3.3.1] AltF4 Vanilla 13 April 29, 2012 06:20
[FA] What are the modes? Sealer Variants 4 February 24, 2009 08:40
Smarter Movement ... please have a look TJA Vanilla 0 August 21, 2007 17:14
[Z] Anyone ever beat the nightmare or ironman modes? quaxocal Variants 8 July 26, 2007 20:18

All times are GMT +1. The time now is 11:40.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.