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Old May 14, 2007, 07:00   #1
Chris Wesling
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Feature request - auto-id when destroyed?

Something I would like to see, out of my own curiosity, would be that when you destroy an object, the game tells you exactly what the item was, even if you hadn't identified it. For example, as you destroy the Filthy Rag you didn't bother to identify, it says "You destroy a Filthy Rag of Resistance [-1,+5]" instead of simply "You destroy a Filthy Rag".

The knowledge won't give you any game advantage, since you just destroyed the object, but it would satisfy my curiosity and perhaps prove educational as well (who knew there were so many enchanted Filthy Rags at 1200 feet?) I might get a little paranoid about destroying un-ID'd items, though!

This should probably be an option, so as not to distract the players who honestly don't care, or don't like anything that makes the messages longer. Maybe even something you can only enable from wizard mode or debug mode.

(Incidentally, I know wizard mode prevents your score from being added to the score list, but does debug mode have the same penalty?)
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Old May 14, 2007, 22:31   #2
Bandobras
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I like this ideas very much, just as the "Instant pseudo-id" idea of andrewdoull. It is especially nice for vaults for newbies, when you see 30 excellent items at once for the first time in your life, but you have no ID so you have to destroy half of them and you keep wondering how stupid your choices actually were.
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Old May 15, 2007, 07:39   #3
Big Al
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Quote:
Originally Posted by Chris Wesling View Post
The knowledge won't give you any game advantage, since you just destroyed the object.
This can definately have some game influence, for example, if you hit a level with a high level feeling, and then you destroy an object that turns out to be really great, you could infer that it was probably that object that caused the level feeling.

Also, what happens if you destroy an un-id'ed potion, etc? You would get a free id from that (much in the same way that you can sell stuff in stores to id it for free), except that you wouldn't have to take the trouble of lugging it back to the town.

Themeatically, I suppose the justification for iding stuff is that you can figure out what an object is made of by taking it apart, however, you don't know how to put it back together again!
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Old May 15, 2007, 09:17   #4
CJNyfalt
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Quote:
Originally Posted by Big Al View Post
Also, what happens if you destroy an un-id'ed potion, etc? You would get a free id from that (much in the same way that you can sell stuff in stores to id it for free), except that you wouldn't have to take the trouble of lugging it back to the town.
Have it only work on armor and weapon, not consumables and devices.
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Old May 27, 2007, 04:28   #5
Chris Wesling
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Hmm, good point; I hadn't thought about the effect on potions, scrolls, wands, etc. I think CJNyfalt's solution, have it only work on armor and weapons, would be the way to go. I was originally thinking of armor and weapons anyway when I proposed it, since each of those items can be different from all the other ones you've found or will find of that type.
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Old May 27, 2007, 19:23   #6
Nolendil
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Note that it would still allow to id ammos for free when destroying only one item from the stack
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Old May 27, 2007, 19:37   #7
Faust
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Exceptions would have to be made to avoid scumming.
Diego has written a patch to do this and other things in NPP.
http://nppangband.tannert.name/viewtopic.php?pid=1801
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Old May 28, 2007, 18:57   #8
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I, on the other hand, like the way it is now. It saves me a lot of annoyance if I don't know whether the item was good or not. That way I can think "Nah. It was just junk." and not smack myself in the head after I destroy those boots of speed :P
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