Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old August 29, 2018, 18:24   #261
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,663
wobbly is on a distinguished road
Quote:
Originally Posted by chris View Post
Short answer: Yes, wielding two-handed can increase the number of blows.

Long answer: Calculating number of blows is complicated (see calculate_base_blows). Just keep in mind that strength and dex help, and that lighter weapons usually get more blows as well. Also, two-handed wielding increases the strength aspect of the calculation.
For me to look at later. I suddenly realized I'd asked. The github doesn't exist anymore but the code & function still do.
wobbly is offline   Reply With Quote
Old October 18, 2018, 01:08   #262
ggoDeye
Rookie
 
Join Date: Nov 2012
Posts: 10
ggoDeye is on a distinguished road
EDIT: Turned of "Pick things up by default" and now everything is working.

I can't get the auto-destroyer to do anything. I just started playing PoschengBand today, so this is likely user error.
I'm running v7.0.2.

First line in the auto-picker/destroyer editor file is
Code:
!corpses
I pick up a corpse and it's not destroyed. I have the "Use easy auto-destroyer" set to "no". Turning it on does destroy bad items, corpses, but does not follow the custom rules in the auto-picker/destroyer editor.
ggoDeye is offline   Reply With Quote
Old October 18, 2018, 01:37   #263
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 307
Sideways is on a distinguished road
Thumbs up

Quote:
Originally Posted by ggoDeye View Post
EDIT: Turned of "Pick things up by default" and now everything is working.

I can't get the auto-destroyer to do anything. I just started playing PoschengBand today, so this is likely user error.
I'm running v7.0.2.

First line in the auto-picker/destroyer editor file is
Code:
!corpses
I pick up a corpse and it's not destroyed. I have the "Use easy auto-destroyer" set to "no". Turning it on does destroy bad items, corpses, but does not follow the custom rules in the auto-picker/destroyer editor.
You need a character-specific pickpref file. Opening the mogaminator in-game with the '_' key should generate that, even if you just immediately exit the mogaminator without editing anything.

Also, you don't want the first line in your pickpref to be "!corpses", because that will cause wanted corpses to be destroyed. (You might want the last line in your pickpref to be "!corpses", so it comes after the lines about wanted corpses, but the "!worthless items" line in the default pickprefs should make that redundant.)
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Danger Mechanic? wobbly Sil 0 September 8, 2013 09:31
[Mist] Dodge/Parry mechanic Mikko Lehtinen Variants 14 January 27, 2013 12:00
Curse-breaking mechanic idea ekolis Variants 0 September 19, 2012 02:51
new player - mystic - unconscious mechanic dve82 Vanilla 43 May 30, 2011 20:04
Mechanic idea for a variant...monster generator Jude Variants 44 November 19, 2008 21:44


All times are GMT +1. The time now is 10:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.