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View Poll Results: What should I work on next?
Summoning (long, hard implementation) 7 17.50%
Polish- better UI, more races (fast and easy) 26 65.00%
King monsters and race artifacts 4 10.00%
The Adventurer's Guild 3 7.50%
Voters: 40. You may not vote on this poll

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Old December 30, 2010, 08:24   #11
Philip
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How do I use a breath weapon with the roguelike keyset? U makes me go diagonally.
EDIT: How do I sell, drop and such from my quiver as a Hydra?

Last edited by Philip; December 30, 2010 at 09:49.
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Old December 30, 2010, 15:03   #12
pampl
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Quote:
Originally Posted by Philip View Post
How do I use a breath weapon with the roguelike keyset? U makes me go diagonally.
EDIT: How do I sell, drop and such from my quiver as a Hydra?
Oi, two UI problems I hadn't even thought of. I'll get those solved for 0.5.3.. I don't know of any workaround for in the meantime though, sorry
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Old December 30, 2010, 23:47   #13
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OK, Nick told me how to solve the Rogue keyset problem.. if you don't feel like waiting for 0.5.3 (out in time for New Year's hangovers, hopefully) then you can go into reposband/lib/pref/pref.prf and add the line:
Code:
A:U
C:1:p
..or whatever you want in place of 'p'. Not sure if location matters but I put it amidst the other commands like that, about 2/3rds through the file.

Nick: do you like spiders because you like being a capital S with lots of boot slots and poison and paralyzing attacks, or because you like cursing and web spinning? I can add spiders with the former easily but the latter will have to wait a little while. Also, I want to give spiders their full 4 boot pairs, which should just translate into stealth and speed coming cheap to spiders - very in-flavor! I also would ideally like for them to have their full 8 ring slots but that seems like it could be incredibly OP and make the end game a very boring cakewalk (much more so than typical). Maybe I'll give them 2 ring slots, on the grounds that each leg is equivalent to a finger and you get one ring/4 fingers.

The flags display looks normal now but it still won't show innate flags for some reason
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Old December 31, 2010, 00:25   #14
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Quote:
Originally Posted by pampl View Post
Nick: do you like spiders because you like being a capital S with lots of boot slots and poison and paralyzing attacks, or because you like cursing and web spinning? I can add spiders with the former easily but the latter will have to wait a little while.
The former, but also the webs - in the original Pos they were essential for slowing stuff down.

Quote:
Also, I want to give spiders their full 4 boot pairs, which should just translate into stealth and speed coming cheap to spiders - very in-flavor! I also would ideally like for them to have their full 8 ring slots but that seems like it could be incredibly OP and make the end game a very boring cakewalk (much more so than typical). Maybe I'll give them 2 ring slots, on the grounds that each leg is equivalent to a finger and you get one ring/4 fingers.
Pos had 4 rings and two pairs of boots - so like 4 arms and 4 legs - but it's up to you.
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Old December 31, 2010, 09:28   #15
Philip
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Originally Posted by pampl View Post
OK, Nick told me how to solve the Rogue keyset problem.. if you don't feel like waiting for 0.5.3 (out in time for New Year's hangovers, hopefully) then you can go into reposband/lib/pref/pref.prf and add the line:
Code:
A:U
C:1:p
..or whatever you want in place of 'p'. Not sure if location matters but I put it amidst the other commands like that, about 2/3rds through the file.

The flags display looks normal now but it still won't show innate flags for some reason
I found a workaround. Pressing \ lets me choose from the standard keyset. On the quiver, would it work to allow quivers only for creatures with a shooter slot? As far as I know, the monsters with really wierd inventory can't shoot. Am playing a quylthulg in the original and having a blast. Can't wait for summoning.
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Old December 31, 2010, 10:56   #16
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I voted for summoning, mostly because I love playing Q's in the old Posband. I still think you should do the fast things first (and it does have most votes). And I also agree with jevansau, artefact reforging is very helpful for some of the monster races, at least it gives you some comfort when you find Ringil but you can't use weapons...
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Old December 31, 2010, 20:04   #17
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OK, RePosBand 0.5.3 is up at the usual place. The character screen works MUCH better than it did before. It's not perfect but V will probably be changing the char screen in the next few months so I don't want to go nuts with my own changes. There are playable trolls, basilisks, balrogs, multi hued dragons, and great wyrms of balance (the GWoB is a rather pitiful evolution past the GWoC, I haven't done shard and sound yet breath). ATTR_MULTI and ATTR_FLICKER work now, so if you're playing a chaos drake or GWoC or GWoB you get to change colors. Great hell wyrms and greater basilisks do too to a lesser degree. Dragons can smell treasure now.

For v0.5.4 I have to do: infinite home space (sorry Buzzkill, I worked on it but it looks trickier than I expected), make char dumps work right, make the 'repeat command' command work for race powers, implement the SUPER_REGEN (troll and hydra) and IMM_POIS (hydra) flags, give MHD and GWoB more powers, and do race requests. So far I just have spiders for Nick and crystal drakes/GCD/law drakes for me, y'all need to get your requests in. Also I should probably copy over Pos's help files and fix the funkiness that comes with having more than 20 eq slots. After .5.4 I'll probably start poking around with summoning as Qs seem popular. Don't count on seeing summoning before Feb though.

In other news, my ancient red dragon just found a White DSM of speed +6. Woo hoo!

edit: I forgot to mention, the NO INNATE flag isn't implemented yet either, so if you fight want to be cheesy you can probably do sick damage fighting 'bare-handed' as a balrog.

Last edited by pampl; December 31, 2010 at 20:13.
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Old December 31, 2010, 20:16   #18
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Originally Posted by thapper View Post
And I also agree with jevansau, artefact reforging is very helpful for some of the monster races, at least it gives you some comfort when you find Ringil but you can't use weapons...
It's funny you should write that as I just picked Ringil up off the floor on lvl 48. Stupid no-hands-having dragons...
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Old January 1, 2011, 09:22   #19
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Originally Posted by pampl View Post
So far I just have spiders for Nick and crystal drakes/GCD/law drakes for me, y'all need to get your requests in.
Dread (or any kind of ghost), liches, hounds, angels?
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Old January 2, 2011, 03:54   #20
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Until now adding new stuff to Angband has been easier than anticipated. Adding these new flags, though, has caused unexpected headaches. I'm not going to have another release ready before next weekend.
Quote:
Originally Posted by Adley View Post
Dread (or any kind of ghost), liches, hounds, angels?
Hounds should be really easy*, as long as you don't mind that they aren't able to summon pack mates. Same with angels and liches. Ghosts could be tricky, I'm not sure how much the game will like an immaterial PC, but that will also make them interesting. Good requests!

*easy to code, that is. Designing an evolutionary flow chart for all 5 billion hound varieties could take a while. It'll be mostly re-usable for vortices though!
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