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Old September 20, 2011, 20:12   #11
Nick
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Quote:
Originally Posted by andrewdoull View Post
When Unangband is GPL'ed...
I'm not sure that github gives a crap - they'll take stuff down if they get a complaint, but they don't require a particular licence.
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Old September 22, 2011, 21:33   #12
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Quote:
Originally Posted by andrewdoull View Post
When Unangband is GPL'ed...
AFAIK Github doesn't require you to use any particular license. I think hosting a public repo with the original Angband license is totally fine.
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Old October 1, 2011, 09:42   #13
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Originally Posted by d_m View Post
Hey Andrew, when are you going to move to Github so we can all fork Unangband?
Official deadline for the move away from Berlios is Dec. 31, 2011. I'd expect the move to happen before then.

I haven't decided whether to keep the SVN repository for Z.C++ live or not. (The new Mercurial one is live. Tortoise wasn't up to importing so baseline for Mercurial is Z.C++ 0.0.9 ).
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Old October 1, 2011, 11:30   #14
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Originally Posted by zaimoni View Post
Official deadline for the move away from Berlios is Dec. 31, 2011. I'd expect the move to happen before then.
I will. I've just got to decide how to migrate... ideally I'd like to keep the whole SVN history, if only out of interest.
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Old October 1, 2011, 12:38   #15
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Originally Posted by andrewdoull View Post
I will. I've just got to decide how to migrate... ideally I'd like to keep the whole SVN history, if only out of interest.
svn2git is what you want - read about it here.
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Old October 3, 2011, 16:14   #16
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sorry for question not a bug report, how do I get items that my familiar picked up?
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Old October 4, 2011, 13:40   #17
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I killed my summons to get them to cough up the goods. There might be other ways but that's the only one I know that works.
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Old October 5, 2011, 02:43   #18
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Another question, related to familiars, but unrelated to bug-report, Mushroom... how would one place a familiar after assembling it?
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Old October 5, 2011, 03:25   #19
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I'm unsure exactly what you mean by placing a familiar after assembling it. If you mean getting your allies or summons to go or do what you want, I can offer this...

I used the mouse and clicked on the screen where I wanted my allies/summons to go, but you can give them some complex behaviors...

If you get to the battle of the five armies, and perhaps other places?, you get a helpful message that explains how to control allies. You can find that entire dialogue as the file dungeon26.txt, which is located in the lib\info folder. Or, you can just read it here since I copied it. Once you get any help message you can always read them again using ~8.

=== Commanding your troops ===

Most honoured general,

I have hand-picked a select group of your finest warriors from
your homeland with which to fight alongside you in this, your
hour of need. If you find you are in a bad position or the
troops inadequately provided for when you first arrive at the
battle, you can depart, and I will endeavour to supply you with
better forces.

In general, the troops you command will follow you and fight
intelligently when you are nearby. Archers and spell casters
will stand off of targets and bombard them with spells and
arrows. However, archers and spell casters will take a guide
from your current position, and move towards that position if
they are too close to the target. This may mean they foolishly
follow you into battle. Target a grid to hold, as I outline
below, in order to avoid this.

Your troops will take also take lead from targets that you
specify, as follows:

If you specify a monster target, your troops will move towards
that monster if they are not engaged in direct combat. Archers
and spell-casters will keep a distance from the target.

If you specify a race of monsters, using the 's' key while
targetting, your troops will preferentially target that race
against all others, ignoring other targets and direct combat
if they can see one of the race you specify.

If you specify a grid target, your troops will move towards
that position and hold it if they are not engaged in direct
combat. Archers and spell-casters will also move up to the
position: you can use this to specify your archers and spell
casters stay back while you engage in melee with the enemy.

You can also specify a grid position with the 'a' key, whilst
targetting. This will cause your troops to assault the target
grid. Troops in an assault will disregard nearby combat in
favour of attacking monsters near the grid that you are
assaulting. Archers and spell casters will also seek out
targets near the grid that you are assaulting, but will
prefer to move back towards your position if they are too
close to the target in question.

Once you have specified a grid target, either to hold or
assault it, your troops will continue to prefer that
location. To cancel the orders, you must either specify
another target, or hit the Escape key whilst targetting. At
that point they will begin to follow you again.

As always,

E.
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Old October 5, 2011, 18:58   #20
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Quote:
Originally Posted by soma View Post
sorry for question not a bug report, how do I get items that my familiar picked up?
You 't'ake the item off the monster (just like you take an item off from your equipment to your inventory).
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