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Old December 18, 2011, 00:43   #11
nppangband
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That does sound like a game the size and scope of Moria, which I think is a great idea.
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Old December 18, 2011, 03:57   #12
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It could work----Concentratedband to merry foil to Quickband or some such.
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Old December 18, 2011, 11:17   #13
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I like! I've had a similar dream myself.

My dream is turning Unangband into Unmoria.

Unangband has an excess of everything, much too much for my tastes. I love the design, but I'd need a concentrated version of the game to be able to really enjoy it.

It would be fun to cherry pick the best of the best and turning it into a totally different game. Original Moria races and classes, 50 levels, Balrog at the bottom, smaller than usual levels, strong Tolkien-theme... but all this with full Unangband terrain features and exciting monsters.

I'd have to insert my stair system from Fay because I really can't live with infinite dungeons.

(EDIT: Of course the next Fay is already pretty quite close to what I just wrote. I've already concentrated it to 50 levels and added a lot of terrain features.)

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Old December 18, 2011, 14:14   #14
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On another note: now would be the perfect time to re-make Moria out of the modern Vanilla. Forget Un. Vanilla is just perfect for this.

I just concentrated FayAngband from 100 levels to 50. It was super easy, and I only had to discard about 5% of content from the game. That's because in a lot of ways Angband is still balanced just like Moria.

The dev team is about to finally fix this. After the monsters are divided more evenly across the 100 levels, remaking Moria is going to become much, much harder!

So we should act now.
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Old December 18, 2011, 15:38   #15
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Quote:
Originally Posted by Mikko Lehtinen View Post
On another note: now would be the perfect time to re-make Moria out of the modern Vanilla. Forget Un. Vanilla is just perfect for this.

I just concentrated FayAngband from 100 levels to 50. It was super easy, and I only had to discard about 5% of content from the game. That's because in a lot of ways Angband is still balanced just like Moria.

The dev team is about to finally fix this. After the monsters are divided more evenly across the 100 levels, remaking Moria is going to become much, much harder!

So we should act now.
Ive been waiting forever for a remake of moria.
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Old December 18, 2011, 15:53   #16
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Ive been waiting forever for a remake of moria.
There's a Moria page here that has some pretty detailed spoilers. Seems like you could reconstruct at least the monsters, items and spell lists going off that. A lot of it could be done just by changing the edit files in current V.
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Old December 18, 2011, 16:04   #17
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There's a Moria page here that has some pretty detailed spoilers. Seems like you could reconstruct at least the monsters, items and spell lists going off that. A lot of it could be done just by changing the edit files in current V.
Ha,Ha, after many years of playing I only recently learned how to change edit files in the game, and still only know a little bit about it but it is certainly cause for expereiment I would probably use V 3.3.2 codebase as I like that one the most. After I get done with FA I might experiement some more and see what I can cook up, but don't let me discourage anyone from wanting to make a remake of moria, as I'm not a coder and that job could go to someone better qualified, but it should be fairly simple if a lot of work to redo the edit files a bit.
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Old December 19, 2011, 09:03   #18
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It could work----Concentratedband to merry foil to Quickband or some such.
perhaps I'm overshooting it, but what about coffee-break angband?
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Old December 19, 2011, 09:14   #19
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perhaps I'm overshooting it, but what about coffee-break angband?
Try Quickband. It's not exactly coffee-break but near.

I actually feel my own variant, Fay, works well for coffee-breaks. That's when I often play it really. I tend to think of every dungeon level (they're small) as a separate challenge, and you're supposed to try clearing every level in Fay. Usually there's enough challenge to keep you interested in the level (or enough to kill you, ha!).

EDIT: I'd like to add that one of my design ideas for Fay was that it should be a perfect game for a player who only likes to clear two or three dungeon levels a day. I like to keep certain limits in my *band playing because I don't usually like the results after I spend a whole day playing.

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Old December 19, 2011, 11:34   #20
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It may be that smaller scale ideas like LessBand or Moria2 have a better chance of turning into actually enjoyable games if they are created by a single individual with a vision.

I for one would (perhaps one day) be interested in doing MoriaMyWay or perhaps UnMoria, with some controversial changes that would never get through in group projects.

After the initial design phase having people actually play the game and commenting is crucial. Let's call it the development phase. Even then I feel having one individual in charge of rebalancing is beneficial.
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