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Old June 18, 2018, 09:36   #1
PowerWyrm
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Egoless ironman Hobbit Rogue

Since I'm getting tired of rushing paladins and rogues to beat an insane turncount in the current comp, I decided to do something completely different for my next game: go back to regular 4.1.2 and try an egoless ironman hobbit rogue. This is in the same vein as my bookless egoless hobbit mage (http://angband.oook.cz/ladder-show.php?id=20489), but this time I won't go bookless and choose rogue, adding ironman in the challenge to keep things very hard.
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Old June 18, 2018, 10:53   #2
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Town: I wanted to buy a wand of MM, but there are no light weapons, so I have to go for a Morning Star, 5 CLW, 5 ?Phase, some torches and food.

DL1: 1-1. I find some enchanted gloves and kill random stuff to get to CL2.

DL2: 1-1. I kill Fang, find MB1, waste one ?PD when pressing 'r' instead of 'R' for resting and kill more stuff to reach CL4.

DL3: 2-2. I find a dagger (2.3bpr), but the morning star (1.6bpr) does more than twice the damage, so I leave it behind. First wand of light. Scrolls of Deep Descent, which I squelch (turncount doesn't matter here, and you want to maximize the number of levels you visit). Tons of ?Treasure Detection, which should last for a while. 80% disarming fails me and I fall through a trap door before I could explore the whole level...

DL4: 1-1. First !Speed. Better gloves. More killing and reaching CL6.

DL5: 3-2. Enchanted war hammer (15 vs 12 dam). I squelch ?ID, because I decided to go with the "know flavors/runes" options at birth. ?WoR also gets squelched. Lots of missiles, but still no shooter. Can't kill Smeagol at this point. More killing of low level critters, reached CL8.

DL6: 3-4. Enchanted boots. Unenchanted halberd slightly better than the enchanted war hammer. Finally found a short bow with some enchanted arrows (11 dam). And I'm already at -3 speed from heavy pack, so I have to drop average shots and some staves. Kill some snagas to reach CL10. Slightly better weapon from random mob (17 dam).

DL7: 4-1. Mughash, which I decide to kill with phase + arrows. Drops an enchanted glaive (dam up to 23). I also kill Grip, which doesn't pose any problem anymore. Now CL12.

DL8: 2-1. Boring. There's Wormtongue, but I can't kill him yet...

DL9: 3-5. Rod of Magic Mapping. Finally something... I kill Brodda with phase/arrows (only 13 left now) and reach CL13.

DL10: 3-1. Amulet of resist lightning. My first CSWs. Nothing else except a wolf pack.
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Old June 18, 2018, 10:58   #3
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http://angband.oook.cz/ladder-show.php?id=21757
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Old June 18, 2018, 11:00   #4
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Note: this time I'm actually playing with an empty ego_item.txt instead of discarding ego items. This should make things much easier, as the game won't generate stuff like ego DSMs instead of regular ones.
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Old June 18, 2018, 12:46   #5
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Quote:
Originally Posted by PowerWyrm View Post
Note: this time I'm actually playing with an empty ego_item.txt instead of discarding ego items. This should make things much easier, as the game won't generate stuff like ego DSMs instead of regular ones.
Does doing that increase the chance of it creating regular ones as it can't produce ego ones?
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Old June 18, 2018, 13:35   #6
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Quote:
Originally Posted by geoff_tewierik View Post
Does doing that increase the chance of it creating regular ones as it can't produce ego ones?
No, but in the endgame, something like 30% of items are ego items. If the game generates a PDSM, you DEFINITELY don't want it to be an ego PDSM. This happened on my egoless mage, I was really pissed...
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Old June 18, 2018, 15:53   #7
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DL11: 4-2. Better gloves. Finally found a lantern. Rod of Treasure Location for until I can cast the spell from MB1 (45% fail atm). Orfax brings me to CL15.

DL12: 3-5. Stuff keeps confusing, blinding and poisoning me. Out of CLW... not good, only 3 CSW left. Ring of Reckless Attacks (29 dam/round). Found one ?Tele for emergencies. Random mob drops 3 CCW. Oh and the feeling is... a wand of drain life. Four charges of 150 damage, I'll have to use that smartly... Random mob drops MB3 -- will be a long time before I can use anything in that book.

DL13: 4-3. More CCW. Ring of Resist Fire/Cold... now I just need a DSM and a ring of FA to be ready to pass 1k. The Golfimbul/Grishnak/Bullroarer trio dies, and again I get a slightly better weapon (31 dam/round). Random invisible mob drops MB2. Still slowed (-2), and now at CL17.

DL14: 3-2. Ufthak dies, but not before depleting my stack of CSW. Drops an enchanted cloak. Nothing else on the level, except for random mobs which level me to CL18.

DL15: 5-2. Amulet of Inertia (in case I don't find a ring of FA to protect against paralyzers). Note: already 14k turns passed, which means we've done 750ft while three attempts at the current comp already killed Morgoth. But we're now CL19...

DL16: 4-2. Garbage level. We don't even get a level from the stuff we kill...

DL17: 3-2. Sigh... At least we kill a werewolf and reach CL20.

DL18: 4-2. More junk levels... We kill some hounds and Nar, find a Rod of Light, reach CL21, and proceed further.

DL19: 4-2. Copy and paste... This time we kill Boldor for nothing again.

DL20: 7-3. Interesting... Detect Monsters reveals a minor demon pit and a jelly pit in the immediate vicinity. Detect Objects says there's a wand of fire bolts in the demon pit, so we want to clear it. It'll require putting on the inertia amulet to avoid paralyzation. Very annoying all those tengus, but at least they don't hit too hard... We get the wand and reach CL22. We immediately forget there's a j pit and explore the rest of the level without finding anything else (well except MB4).
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Last edited by PowerWyrm; June 18, 2018 at 16:43.
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Old June 19, 2018, 14:51   #8
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DL21: 4-3. Better armor (still only 33AC). Ring of Free Action (amulet of inertia gets squelched). Wormtongue dies and drops a weapon... which is in fact slightly better (33 dam/round). Long bow replaces short bow.

DL22: 5-1. Nothingness (no idea what the "5" was -- the only thing I killed was a few pack of hounds)... Well, we're CL23 now.

DL23: 4-3. Staff of teleportation (spell is at... 47% fail :/). Nothing else on the level, it's starting to get really problematic...

DL24: 4-1. I explore and detect object multiple times and every time being told there's nothing... I find one ?tele in a corner. I kill the Umbar twins (for crap weapons)... and before leaving the level I spot a black ooze in a room. Time to go farm some consumables! I go clear the level first to make room for the breeding, then spend around 10k turns scumming. The result is correct (?PD, CCW, _tele, !speed), but I'll need to repeat that deeper to upgrade my stats. And we reach CL26 in the process. Now with a full pack, and slow -4 from overweight...

DL25: 5-3. Bolg dies and drops a +12 mace (53 dam/round with +9 RoD). Of course there's Azog who drops better gloves. Finally my first DSM, and it's blue (so with ring of fire/cold and amulet of resist acid I finally get resistance to base elements). And that's a rechargeable source of 150 points of damage... Since we're slow -5, I decide to drop a couple _tele (had 5 of them).

DL26: 5-6. I map my first vault (lesser) and detect manageable stuff inside (most annoying is Khim). First item outside of the vault: a wand of annihilation! We want to conserve that as much as we can for the endgame... We kill Khim and loot the vault, but the only interesting item is a RoD+13 (61 dam/round). We now have 4 rings (damage, resist fire/cold, FA, SI), which we need to swap depending on the situation.

DL27: 5-1. Frankly I forgot to note anything worth mentioning on this level...

DL28: 6-4. Again mapping reveals a lesser vault. The troll trio is inside, as well as the only way to open said vault (=digging -- mine got destroyed by an energy vortex a while ago, and STM is still at 50% fail). Detect objects doesn't detect anything useful anyway, so I leave the vault untouched. Colbran destroys my only wand of TO , and potion of *healing* detected happens to be a mimic

DL29: 5-2. Another bland level. At least we're CL27 now.

DL30: 5-3. We're now at stat gain, we need to explore every corner of every level. Also we reach the depth of potions of enlightenement, which should help us greatly. Shagrath drops the first non equippable item... but it's a priest book , but we improve our weapon again (68 dam/round -- which is probably the best we can get until we start finding STR/DEX potions). Oh we also kill Beorn, Ulfast and Ulwarth. First potion of strength.
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Old June 19, 2018, 16:50   #9
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DL31: 6-4. Stat potions start to appear now, but in the meantime I get many things destroyed by elemental damage...

DL32: 5-4. First potion of constitution. More stat pots, and we reach CL28.

DL33: 5-3. Ogre mage summons ancient white dragon while we're not wearing our ring of resist fire/cold... and we're slow -2. We phase (fortunately out of LOS), equip our ring and quaff speed + heroism... and kill our first ancient dragon! Good rewards: a potion of dexterity, some ?tele and a ring or resist poison (which now makes 5 rings to swap). But we're out of space in inventory and I seriously have no idea what to leave behind at this point (everything seems to be useful). I decide to drop MB2, because the only useful spells (Teleport and Spear of Light) have too high fail rate to be useful in the short term.

DL34: 5-5. No idea why the "5" feeling, the only thing worthwile on the level was a stack of 2 potions of wisdom...

DL35: 5-3. Replacement wand of TO for the one that got destroyed earlier. I drop MB4 to pick it up (I just hope I'll find another copy later...). Something invisible hits us and drains our STR, which is not good, so we swap FA for SI and it is indeed a Dread. First potion of intelligence. Reveal monsters tells us that we have to face a pack of 4 dreads, not just a lone one... We get a STR pot as reward, and with that we're back at normal speed! And 88 dam/round with our weapon!

DL36: 5-4. Another ancient white D, this time asleep so we can use devices from afar. We reach CL29. I swap +3 heavy xbow for +9 light one, at this point 9lbs is a lot of extra weight to carry. There's a black ooze on the level... which means another session of farming, and at this depth we can actually get stat potions from them (in fact, it's not the case, since drop averages monster and dungeon depth and we would need to be at 1850ft to actually get stat potions -- so I waste a good 2k turns getting my armor wrecked by acid instead).

DL37: 6-5. Mushroom of vigor... no idea what to drop to pick it up, everything I carry is useful. I get rid of STM wand, the spell even at 46% fail will do. Second wand of annihilation. Mapping reveals a LV, which is doable except for a night mare that would be tricky to kill, so I use a charge of TO on it. I have the bad idea of meleeing a pack of giant fire ants and get both my _tele destroyed for my stupidity... Nothing really useful either in the vault (black+red DSMs, but blue at this point is better -- I'm stuck with alot of swaps until I can get either an amulet of resistance or a MHDSM). Oh yeah... before running into that night mare again, better leave the level -- it's almost cleared anyway.

DL38: 8-4. I will need to use my potions of enlightenment now, can't dedicate a slot to them. And this is a good level to do so. A LV, but nothing useful on the object list. We reach CL30 by killing random troll packs. And we kill Ibun.

DL39: 5-4. We get a _tele back. Wand of Dragon Breath (sorry, but that's more important than the 2 !enlight I had left, so they get ditched). Second -TO. More stat pots. Melee dam is now 120/round.

DL40: 6-3. Big room filled with dark elves. 128 dam/round with a +7 trident. We kill Lokkak for a useless priest book. Storm giant destroys =SI, but we find a replacement almost immediately. We find our first permanent speed item: an elven cloak! Oh hello black ooze... this time you should be on depth for stat pots. And it's the case... so we'll spend as much time as it'll be required to max our stats! 141 dam/round with a +5 main gauche.

Note: I should try to be more careful when pressing R to rest, I have wasted dozens of ?PD while fat fingering the command.
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Old June 19, 2018, 16:53   #10
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47% fail is enough to crack a lesser vault, surely.
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