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#1 |
Rookie
Join Date: Jul 2014
Posts: 12
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New Player Help
I'm not the most experienced Roguelike player, but not exactly a novice.
Something I tend to notice is that there tend to be "benchmark" depths, where you want to have something by a certain point and it'll help you tremendously. I'm wondering what those are for Sil. Loremaster seems like it's something that almost everybody will take at some point for the bonus XP, but I don't know what depth to have that by. Anybody going smithing also seems like they'll want to hit some point to get a specific item that will help a boatload by a certain depth, and I also don't know that is. And I don't know how far to go with melee/archery/evasion before it becomes wasteful. I also don't know if I should horde xp early on so that I can adapt to what I find, or commit to a build off the bat and expect to at the very least get by until I get what I need to make it really work. Can anybody give me the general rundown on difficulty scaling and proper build management? It's hard to grasp for Sil since I'm used to Brogue which is SUPER transparent on how big of a threat enemies pose and why. Last edited by Arseface; July 19, 2014 at 23:52. |
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#2 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
The main benchmarks I see are: * sufficient light * sufficient perception and/or keen senses and/or true sight to see "invisibles" * poison resistance * fire resistance * freedom of movement and/or sufficient will to avoid entrancement and in the end: * method to get to the crown * method to get a sil from the crown Yet, depending on what you are doing, you may not even need all of them. More melee, archery and evasion is NEVER wasted. (Unless you play a singer.) See: http://angband.oook.cz/ladder-show.php?id=15049 (+ Do yourself and everyone interacting with you a favour and change that username.) Last edited by taptap; July 20, 2014 at 08:57. |
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#3 |
Rookie
Join Date: Jul 2014
Posts: 12
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That list is super helpful, as it points out what will likely tend to be the most prominent threats.
Something that isn't clear from the descriptions in-game. What does sustain mean exactly, and will potions of "insert stat here" restore your stat if it's drained by smithing? |
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#4 |
Swordsman
Join Date: Oct 2013
Posts: 299
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Sustain means that you will receive a +10 will bonus to defend against drain on that stat (all non-elemental resistances works that way). Multiple instances are cumulative. Stat potions will restore up to 3 points of a drained stat no matter the source.
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#5 |
Rookie
Join Date: Jul 2014
Posts: 12
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I've managed to get down to 350ft(oh so impressive) with nothing but Song of Elbereth. I just picked up Song of Mastery and can likely go at enemies with it, but I have no notable equipment and don't know if I should go melee, archery, or stealth.
I'm guessing not stealth as I went Elbereth>Mastery and not Silence>Lorien>Mastery. Code:
[Sil 1.2.1 Character Dump] Name Pat Benatar Age 1,065 Str 2 Sex Female Height 5'8 Dex 3 Race Noldor Weight 153 Con 3 House Finarfin Gra 6 Game Turn 1,843 Melee (+2,2d7) Melee 2 = 0 +3 -2 +1 Exp Pool 282 Bows (+2,2d7) Archery 2 = 0 +3 -2 +1 Total Exp 8,382 Armor [+4,3-9] Evasion 4 = 0 +3 +1 Burden 54.8 Stealth 2 = 0 +3 -1 Max Burden 144.0 Health 34:34 Perception 7 = 0 +6 +1 Depth 350' Voice 59:59 Will 6 = 0 +6 Min Depth 100' Smithing 6 = 0 +6 Light Radius 2 Song 17 = 11 +6 You are the only child of an archer from the house of Finarfin. You have light grey eyes, straight golden hair, and a fair complexion. [Equipment] a) a Longsword (+0,2d5) [+1] 2.0 lb b) a Longbow (+0,2d5) 3.5 lb It can shoot arrows 20 squares (with your current strength). c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (with 1665 turns of light) g) a Robe [+1] h) (nothing) i) a Kite Shield (-2) [+0,1d6] j) a Helm of Brilliance [-1,1d2] It lights the dungeon around you. k) (nothing) l) a Pair of Boots [+0,1d1] m) 98 Arrows They can be shot 20 squares (with your current strength and bow). n) (nothing) Oh, and how much damage does falling do? I jump down chasms to escape sure deaths, but I have no idea when falling is a sure death or not. Last edited by Arseface; July 23, 2014 at 19:23. |
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#6 |
Knight
Join Date: Jan 2013
Posts: 710
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Now that you have mastery you can practically do whatever you want - no fighting, melee, archery, it combines well with everything as you can hold most enemies in this depth with your current song alone (don't exclusively rely on it against everything though). I would personally go for archery (as this requires only one skill - melee completely without evasion seems more dangerous). This kind of build is pretty rare, especially based on Elbereth - at least on the ladder - so there won't be too much advice from experience of your situation. Some people made items that granted song of mastery early, you may want to check their ladder profiles (scatha and debo had one for sure).
Apart from archery I would get keen senses and listen as soon as possible as they are a guarantee you don't bump into dangerous opponents in a corridor with your song not working and without evasion or armour to speak of. |
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#7 |
Rookie
Join Date: Jul 2014
Posts: 2
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Another benchmark that I've noticed was sorely lacking in the previous list - a way of digging through rubble and walls.
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#8 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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Having means of removal of rubble is essential and you WILL need it for the Throne Room. I learned the hard way.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#9 |
Rookie
Join Date: Jul 2014
Posts: 12
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I'm at the point where I need to think about Morgoth.
I'm currently doing a loud pacifist run. Singing and running around like a lunatic. I managed to make it to 900ft with 0 kills so far, but I'm hurting for xp and I lack a mattock of wall eating. How do I get his crown off and how do I get a Silmaril? I'd rather not hit him since I've only hit a couple things this whole game and they were all on accident. Two wrongs don't make a right, and hitting Morgoth won't solve anything. I would like a fullish list of how to knock the crown down though for when I do my more unsavory violent runs. Like the mattock of killing everything runs, those are great. |
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#10 |
Swordsman
Join Date: Oct 2013
Posts: 299
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That's pretty funny alright. To the best of my knowledge, you'll need to either put V to sleep (without him noticing you) or smack him around a bit for him to drop the crown - making him drop it by cowering in terror before you sounds like a good candidate for an alternative win condition in future versions though.
But anyway, stack up on staffs of slumber, put a few points into stealth and try for the secret corridor leading to the back of the throneroom is what I'd do (remember everything is neutral until V spots you or you perform a hostile action against a monster - Elbereth doesn't count as a hostile action iirc). You'll also need either Angrist or a reasonably high-damage dice weapon with sharpness to get the Silmaril out before V wakes and everything turns hostile. Best of luck! |
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