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Old May 29, 2009, 21:38   #1
ClaytonAguiar
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Shopkeeper shuffling

Hi,

Did have any change on shopkeeper shuffling or "funds"? The weapon store of my current game has a limit of 5000 gp for puchases. I played a lot (from clvl 1 to 20) and it's still the same.

Will it ever change some day? I'd like to sell some *slay* and blessed weapons for more than 5K gp, as I know their price are much greater than that

Thanks in advance for any information or clarification.
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Old May 29, 2009, 21:56   #2
Marble Dice
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Yes, shops will still change ownership sometimes, in one of two ways:

1) Every time you buy out a shop, there is a 1/25 chance the shopkeeper will retire and someone else will take over.

2) Every 10,000 game turns (1,000 player turns at normal speed), there is also a 1/25 chance that a random shop (the weapon shop being 1/7) will change ownership. So if you want the weapon shop to change owners, there is a 1/175 (0.57%) chance for that to happen every 10,000 game turns.

In the mean time, if the weapons are especially valuable, you can try selling them at the black market. You might be able to get more than the weaponsmith will pay, even with the black market's crummy rates.
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Old May 30, 2009, 07:55   #3
Zikke
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Thank you for posting that math, Marble. I never knew what governed those shopkeepers. In all of the V3.1 games I have played (about 5 to end-game levels) I have never once had the weapon vendor change out. Guess it's just luck.
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Old June 4, 2009, 07:08   #4
Rizwan
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Quote:
Originally Posted by Marble Dice View Post
Yes, shops will still change ownership sometimes, in one of two ways:

1) Every time you buy out a shop, there is a 1/25 chance the shopkeeper will retire and someone else will take over.

2) Every 10,000 game turns (1,000 player turns at normal speed), there is also a 1/25 chance that a random shop (the weapon shop being 1/7) will change ownership. So if you want the weapon shop to change owners, there is a 1/175 (0.57%) chance for that to happen every 10,000 game turns.
I think there needs to be a guaranteed change of all shopkeepers after every certain number of turns. As it is the chances of shopkeepers changing is too low. You get stuck with a shopkeeper for your whole game. I usually end up re-rolling characters until I get a shopkeeper with a higher payout which is a pain.
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Old June 4, 2009, 14:38   #5
buzzkill
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Quote:
Originally Posted by Rizwan View Post
I think there needs to be a guaranteed change of all shopkeepers after every certain number of turns. As it is the chances of shopkeepers changing is too low. You get stuck with a shopkeeper for your whole game. I usually end up re-rolling characters until I get a shopkeeper with a higher payout which is a pain.
That's a double edged sword you're playing with. Under your new regime, the high quality starting shopkeep that you start-scum for may change to a cheapskate after you've invested your real-life time into a given character.

IMO, this shouldn't be a game-breaker for anyone, just lessen your dependence on the shops or adopt a variant which is more shopping focused. Gold is already too abundant. In my perfect world, I'd try and find a way to limit selling further.
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Old June 4, 2009, 16:50   #6
Atarlost
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What if you could, say, murder the offending shopkeeper and then get banned from town for x turns where x is a large enough number to be a royal pain but not large enough to completely ruin your game? Then after that interval the dead shopkeeper is replaced and you can hopefully get better sale prices on all the stuff in your warehouse.
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Old June 4, 2009, 17:21   #7
Bandobras
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Originally Posted by Atarlost View Post
What if you could, say, murder the offending shopkeeper and then get banned from town for x turns where x is a large enough number to be a royal pain but not large enough to completely ruin your game? Then after that interval the dead shopkeeper is replaced and you can hopefully get better sale prices on all the stuff in your warehouse.
Yeah. Or a boring quest of whatever kind to change shopkeepers. It's still much less boring than scumming and non-shop-obsessive players will ignore the quests (or take them because they like quests and are curious what new stock the new shopkeeper brings).
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Old June 4, 2009, 17:40   #8
Colbey
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Do people really like the flavor of having different shopkeepers? I'd almost rather there just be one for each store. I mean, there can be a random name or race, but as far as race modifiers (if those still exist) or maximum prices go, why not just have one? Then we only have to argue about the single maximum price for each store...
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Old June 4, 2009, 17:47   #9
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Originally Posted by Colbey View Post
Do people really like the flavor of having different shopkeepers? I'd almost rather there just be one for each store. I mean, there can be a random name or race, but as far as race modifiers (if those still exist) or maximum prices go, why not just have one? Then we only have to argue about the single maximum price for each store...
I think it's already done so in one of the major classical variants (V, O, S?). Just flavour, no mechanics. As much as I'm a fan of mechanics, I didn't miss haggling mechanics (though I miss those wonderful haggling messages) and I won't miss varied price roofs.
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Old June 4, 2009, 17:47   #10
Atarlost
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That'd be much more fair. Either that or introduce a birth_autoscum_shopkeepers_are_not_lame option.
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