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View Poll Results: Should iron spikes be given the heave-ho? | |||
No, I luvs me my spikes. |
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5 | 22.73% |
Eh, doesn't really matter to me one way or the other. |
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11 | 50.00% |
Spikes are simply tools of Satan and should be taken out immediately, if not sooner. |
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6 | 27.27% |
Voters: 22. You may not vote on this poll |
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#1 |
Rookie
Join Date: Jan 2013
Posts: 19
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*Anyone who answers "Well, to spike doors, duh!" deserves to be taken outside and whipped.**
** Unless they're into that sort of thing. Besides, I only said "deserves to", not "will". Just wondering if anyone has found them useful for anything more than a few extra gp's at the General Store and maybe a missile weapon if one is really desperate. Other than that, they seem like nothing more than a waste of a tilde that could be used for something else. And if you spike a door, can you unspike it later? Because it would be pretty messed up if you died of hunger after spiking all the doors between you and the stairs (assuming that's possible). |
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#2 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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You can't unspike - you can only 'B'ash.
__________________
takkaria whispers something about options. -more- |
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#3 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#4 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Which brings to my mind a spell I have been wishing would be into game: wizard lock. Gandalf did that in Moria so it fits into game theme. Basically a spell that can lock a door from distance, preferably with closing it as well. Mages have "create door" spell, so they definitely should be able to lock them too.
I would also like to see several types of doors so that you could properly utilize it: currently if monster has bash_door flag, no matter what kind of door it is it gets thru it in single turn. |
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#5 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Quote:
I actually think spikes / doorjammers of some kind (probably nonmagical) would be a cool addition to Sil as well ![]() Last edited by debo; January 24, 2013 at 13:29. |
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#6 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
__________________
takkaria whispers something about options. -more- |
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#7 |
Knight
Join Date: Jan 2009
Posts: 910
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I'm not sure if you are joking there or not! I think Sil already has a solution to this that V might want. There is a Staff of Imprisonment which closes and locks all doors in LOS. Actually, it moves them along the process of being closed and increasingly well locked and goes further if you are better at using staffs. This replaces spikes, is more fun, and creates a somewhat interesting ambiguous item type. It is still a waste of a slot in many cases, but is at least better than spikes as it is lighter and can be used at range.
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#8 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It depends on the monster's level, actually. Higher-level monsters take less time to bash down doors (and doors deeper down are typically harder to bash down, as well, though it doesn't really scale with player power very well).
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#9 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
@half: a wizard lock spell is pretty sorely needed. In reality it should replace the broken create doors spell, but be available much earlier to the player. How to exactly do that I don't know. |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Is Create Doors broken? I think it's rather fun myself, and it greatly changes the dynamics of what the player can do, but I wouldn't characterize it as broken. Powerful, yes, but playing as a mage you deserve to get some powerful spells.
Is Trap/Door Destruction an arcane spell? That'd be a good candidate for being replaced. |
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