Angband Forums Any extra damage for a defender weapon?
 Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 October 7, 2008, 16:41 #1 warlin Rookie   Join Date: Sep 2008 Posts: 22 Any extra damage for a defender weapon? As I understand it, you calculate damage like this: (strengt and criticals ignored to simplify things, as they are they same for all weapons) (dice value * branding + melee bonus on weapon) * #blows. I just found a defender weapon; a) a Well-balanced Spear (Defender) (1d6) (+13,+4) [+7] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It can be thrown hard and fast, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It gives you 3 attacks per turn. It might have hidden powers. It was lying on the floor on dungeon level 13. so average damage for this would be (avg(1*6)*1+4)*3 = 22.5 e.g. I do a (AVERAGE(1;6)*1+4)*3 in Excel. I also have this: n) a Lead-Filled Mace of the Elements (3d5) (+3,+5) {RAcid BrandAcid} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. It gives you one attack per turn. Acid branding gives a whopping *3 in the BRAN section on the formula above. so average damge for this would be: (avg(3*5)*3+5)*1 = 32 So if my math are correct, the Mace wins hands down, even though it got only 1 blow. It also wins in min, max damage (14-50, vs 15-30) So; Are my math correct? Do defender weapon suck damage wise, since they (AFAIK) give no brand damage ? __________________ RIP: Sleuthapple III
 October 7, 2008, 17:16 #2 Narvius Knight     Join Date: Dec 2007 Location: Poland, Katowice Age: 26 Posts: 588 I'd like to point out that... 1. x3 damage roughly equals 3x blow, and the mace has higher base damage (both enchantment and dice rolls). So, of course the mace's damage is expected to be higher. 2. While the Defender will have 3 blows always, you won't always have 3x from the brand. 3. Defenders are more awesome anyways. __________________ If you can convincingly pretend you're crazy, you probably are.
 October 7, 2008, 19:04 #3 Pete Mack Prophet   Join Date: Apr 2007 Location: Seattle, WA Posts: 5,015 Donated: \$40 in the short run the mace is better. But find a ring of damage or even just 4 scrolls +to_dam, and the spear is better. Do hold onto the mace, because it's a pretty good weapon once you get more blows. And keep am eye out for 2d4 daggers, and any +attacks weapons
October 7, 2008, 19:10   #4
PowerDiver
Prophet

Join Date: Mar 2008
Posts: 2,712
Quote:
 Originally Posted by warlin So; Are my math correct?
If you are playing the char dump in your sig, your math is quite wrong. You have +25 to damage under "fight" in the dump that was not in your calculations. That adds to each blow. Add another 75 damage to your calculation for the spear, and 25 to the mace.

October 7, 2008, 19:53   #5
warlin
Rookie

Join Date: Sep 2008
Posts: 22
Quote:
 Originally Posted by PowerDiver If you are playing the char dump in your sig, your math is quite wrong. You have +25 to damage under "fight" in the dump that was not in your calculations. That adds to each blow. Add another 75 damage to your calculation for the spear, and 25 to the mace.
Well if you read that char dump fully, you can see he is dead

anyhow; No I didnt know that, the + to melee you see under char gets added to each blow, and thats quite significant.

however, it do add the + from the weapon, so you will have 2 different values.

For this char:
defender got +8 in char screen
mace got +9 in char screen

new values thus:

defender: 34,5 avg damage
mace: 36 avg damage

So, its quite easy choice; defender
Since if I miss with the mace, I deal 0 damage per turn.
I can miss twice with the defender, and still deal damage, so damage over time will be higher with the defender.

Until I get more blows per round that is, or find another weapon

Stored my weapon in my house for now.

Dump of this char soon in sig.
__________________
RIP: Sleuthapple III

 October 8, 2008, 00:28 #6 pampl RePosBand maintainer   Join Date: Sep 2008 Location: Seattle, WA, USA Posts: 225 The Defender spear will lose less damage from misses, but only because it has a bigger to-hit bonus. Extra swings don't help. E.G. you have a 2/3 chance to hit a monster 2/3 * (3 blows per round) * 6 rounds = 12 blows i.e. 4 rounds worth of damage 2/3 * (1 blow per round) * 6 rounds = 4 blows, also 4 rounds worth of damage Extra swings means less frustration from missing a bunch of turns in a row, though.

 Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Smilies are On [IMG] code is On HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Angband     AAR     Vanilla     Development     ToME     Sil     Variants     Competition The real world     Idle chatter     Oook! Obsolete     v4

 Similar Threads Thread Thread Starter Forum Replies Last Post Seany C Variants 3 October 8, 2008 12:55 AceRimmer Vanilla 4 October 1, 2008 19:41 buzzkill Variants 4 September 21, 2008 08:35 ekolis Variants 2 December 31, 2007 03:51 Seany C Variants 5 April 28, 2007 20:22

All times are GMT +1. The time now is 12:44.