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Old November 8, 2018, 07:10   #11
HugoTheGreat2011
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Quote:
Originally Posted by Mocht View Post
!icky does not work for weaponmasters
I mentioned this before, due to the lack of feedback I don't know if I should mention it again
Dude, relax. If you're not sure, you can PM Sideways. Sideways has put a lot of work into this PCB fork. I'm sure he is prioritizing which bugs are game-breaking and which ones can await later. Please be patient. Cloudberry just got released like 1.5 days ago.
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Old November 8, 2018, 09:23   #12
wobbly
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It's a slow site, if you are a fast regular poster it's going to feel like you're being ignored, because people ignoring you and people being busy look the same. I think with some of your suggestions it's a matter of opinion with others.. There was a bug with the last release because Sideways rushed it out half asleep, so I imagine he's generally busy coding or play testing.

Anyway hope any bad will sorts it self out, you seem keen for sure.
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Old November 8, 2018, 12:46   #13
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I'm curious, is a Blue Mage resurrection on the long-term to-do list?

I wouldn't be playing them since I already won one and I don't generally try to re-win classes. But they're a really good, fun class.
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Old November 8, 2018, 19:02   #14
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Originally Posted by Bostock View Post
I'm curious, is a Blue Mage resurrection on the long-term to-do list?

I wouldn't be playing them since I already won one and I don't generally try to re-win classes. But they're a really good, fun class.
Yes, blue-mage resurrection is on the long-term to-do list, but I'm not sure I can fit it into the next version because there's so many other things to do. Quite possibly by the time blue-mages are resurrected you'll have won with every other class and be ready to play them a second time
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Old November 10, 2018, 05:01   #15
AppleBrandy
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So I'm trying to compile this in Windows Subsystem for Linux, and I'm hitting an odd snag. Getting all the way through the actual c files, but then:
Code:
Leaving directory src
Entering directory lib
Entering directory apex
make[4]: *** No targets specified and no makefile found. Stop.
../mk/buildsys.mk:117: recipe for target 'subdirs' failed
And that brings everything to a halt with three layers of Error 2. Is the compilation process meant to enter /lib/apex?
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Old November 10, 2018, 19:52   #16
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Quote:
Originally Posted by AppleBrandy View Post
So I'm trying to compile this in Windows Subsystem for Linux, and I'm hitting an odd snag. Getting all the way through the actual c files, but then:
Code:
Leaving directory src
Entering directory lib
Entering directory apex
make[4]: *** No targets specified and no makefile found. Stop.
../mk/buildsys.mk:117: recipe for target 'subdirs' failed
And that brings everything to a halt with three layers of Error 2. Is the compilation process meant to enter /lib/apex?
I'm not exactly sure what's happening there, but I have a pretty good idea. /lib/apex and several other directories have their own makefiles in Pos that are missing in Compos and FrogCompos. This has never caused a fatal error before (it's happened to me that it crashes after compiling, but that doesn't bother me too much). But if it crashed for you before it finished compiling I'll probably have to re-add those makefiles.

If it crashed for you after it created the .exe you can just eat the .exe and ignore the crash, though I should probably still re-add the makefiles.
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Old November 12, 2018, 13:55   #17
Gwarl
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Yeah that was something I broke fairly early on, I think I figured out why at some point but didn't fix it because it doesn't actually break anything, you still get the binary file despite the error warning.
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