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Old August 19, 2017, 20:40   #31
Red Sky Grishka
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Quick question: Does the 'Virtue' system actually have an influence on the game or is it just for spellcasting fail rates?
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Old August 19, 2017, 20:45   #32
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NOTE: another bug: when using the samurai, kendo magic, upon casting a learnt attack, the bars of : 'name', 'LV', 'SP' are displayed twice, which is pretty much unnecessary
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Old August 20, 2017, 22:58   #33
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Nubz Questions

Well, i play as a rogue class and i have a couple of questions:
1) I have a backstab attack for an enemy which sleeping or fleeing. Does this kind of attack have increased damage or it only for roleplaying sake without any bonuses?
2) I found a broad sword which have title (Armageddon). I assume this is some kind of brand, but i don't know what is suppose to do. Where do i can find a list of all brand with desc for this game?
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Old August 21, 2017, 04:21   #34
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Quote:
Originally Posted by Mocht View Post
I don't remember Mi-Go being summoners before
I've not played Poscheng yet, just wanted to note that in Zangband and Z+Angband they do summon. They are rather weak and usually killed before they could show all their fine skills : ))
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Old August 21, 2017, 04:26   #35
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Quote:
Originally Posted by Rudiment View Post
Well, i play as a rogue class and i have a couple of questions:
1) I have a backstab attack for an enemy which sleeping or fleeing. Does this kind of attack have increased damage or it only for roleplaying sake without any bonuses?
2) I found a broad sword which have title (Armageddon). I assume this is some kind of brand, but i don't know what is suppose to do. Where do i can find a list of all brand with desc for this game?
1) Yes. Does a lot more damage (3*base or more).
2) For any fully identified weapon, just pressing i/e and then the letter of the weapon will tell you its properties (or use x in stores). If it's not fully identified, use *identify* (Scroll, spell, town service).
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Old August 21, 2017, 05:29   #36
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Also worth keeping in mind back-stab works with confusion & a bunch of other stuff unless that has changed in 7.0, it did in the older versions. So look for a staff of confusion for extra fun
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Old August 21, 2017, 05:33   #37
HugoTheGreat2011
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Bug:
If you're killed by a monster that outside of your LOS, then the Tombstone would say you were killed by 'it'...without identifying what it was...

Or...Is this something new??
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Old August 21, 2017, 10:37   #38
Rudiment
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Quote:
Originally Posted by Fnord View Post
1) Yes. Does a lot more damage (3*base or more).
2) For any fully identified weapon, just pressing i/e and then the letter of the weapon will tell you its properties (or use x in stores). If it's not fully identified, use *identify* (Scroll, spell, town service).
I know it, but this broad sword is fully identified. Even in Library (Morivant) there is no option to Research this particular sword and there is no warning left about *identify* in description of this sword. So title Armageddon left unexplained. Maybe this sword power up magic from realm of Armadeddon?
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Old August 21, 2017, 11:54   #39
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Quote:
Originally Posted by Mocht View Post
Armageddon weapons have bigger damage dice, and sometimes (always?) weigh more, and nothing else
You want Armageddon weapons if you are playing a mauler
The word Armageddon is for flavour or whatever, each spell realm is a weapon ego, like life weapons give bonus life, or death weapons giving lifesteal, there is crusade and trump and so on
Thank you. Where did you find this information? Ingame manual or other sources?
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Old August 21, 2017, 12:32   #40
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Quote:
Originally Posted by Mocht View Post
Armageddon weapons have bigger damage dice, and sometimes (always?) weigh more, and nothing else
You want Armageddon weapons if you are playing a mauler
The word Armageddon is for flavour or whatever, each spell realm is a weapon ego, like life weapons give bonus life, or death weapons giving lifesteal, there is crusade and trump and so on
Not to mention they often have large plusses.

Some feedback on 7.0.0 for Chris:
Attacking acid veils with acid immunity still triggers the "you are dissolved" message.
New attack flavour messages seem to trigger even with elemental immunity to the given damage type.
Healing type effects (staves, potions, spells) all say they cure poison, but do not - Holiness does this as well
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