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Old August 21, 2018, 13:42   #31
TauzentBlitz
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Yeah. You can't equip stuff on your mount. All your equipment effects are gonna come from absorbing jewelry.

Wands of haste/heal monster are very important.
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Old August 21, 2018, 17:49   #32
CyclopsSlayer
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Normal items when enchanted with the Craft Minor Enchantment have their price adjusted {99% off}, however, it seems ego items do not have their prices adjusted. Cloak of Freezing, Hard Leather Cap of Seeing, etc.
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Old August 21, 2018, 22:36   #33
Sideways
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Quote:
Originally Posted by CyclopsSlayer View Post
Normal items when enchanted with the Craft Minor Enchantment have their price adjusted {99% off}, however, it seems ego items do not have their prices adjusted. Cloak of Freezing, Hard Leather Cap of Seeing, etc.
Yeah, the 99% off is to prevent players from making money by buying a bunch of average arrows cheap, crafting them and selling them back; the game assumes no one's going to do that with ego items, and that the profits will be minimal or nonexistent if someone does try.
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Old August 21, 2018, 23:47   #34
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Buy them? No.
Boost the ones I do find? Hell, yes.
Not a lot of money, but why not? Besides this character is screwed on Wanteds for Fame and won't be reforging for ages. Nami, Balcmeg, and Sandahyando are my first three. LOL
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Old August 22, 2018, 16:31   #35
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Just noticed a display oddity.

Standard Bolts, store-bought and ground loot. Enchanted to +7,+7, the weapon used is as follows:

_a Light Crossbow of Extra Might (x4.31) (+12,+17) (+2)
Range _ 190'
Shots _ 0.93
Mult _ 4.61x
Profic _ Beginner (+10 To Hit)
To Hit _ 22 + 15 = 37
Xtra Dam_ 21 (Multiplier Does Not Apply)


Ammo #1- inside a normal 90 space quiver
-Crits : 1.06x (5.4%)
-Normal : 94/87


Ammo #2 - in general inventory
-Crits : 1.07x (5.7%)
-Normal: 99/92
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Old August 22, 2018, 16:35   #36
wobbly
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Quote:
Originally Posted by CyclopsSlayer View Post
Just noticed a display oddity.

Standard Bolts, store-bought and ground loot. Enchanted to +7,+7, the weapon used is as follows:

_a Light Crossbow of Extra Might (x4.31) (+12,+17) (+2)
Range _ 190'
Shots _ 0.93
Mult _ 4.61x
Profic _ Beginner (+10 To Hit)
To Hit _ 22 + 15 = 37
Xtra Dam_ 21 (Multiplier Does Not Apply)


Ammo #1- inside a normal 90 space quiver
-Crits : 1.06x (5.4%)
-Normal : 94/87


Ammo #2 - in general inventory
-Crits : 1.07x (5.7%)
-Normal: 99/92
The UI for PCB-likes average a bunch of damage rolls. I bet if you look at it again the no.s will have changed slightly.
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Old August 22, 2018, 16:55   #37
CyclopsSlayer
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Quote:
Originally Posted by wobbly View Post
The UI for PCB-likes average a bunch of damage rolls. I bet if you look at it again the no.s will have changed slightly.
Ah! Indeed it does!
So the display shows more a trend than something solid. Ten ~S gave wildly varying results.
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Old August 22, 2018, 17:55   #38
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Are there compiling instructions somewhere? MinGW windows 7
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Old August 22, 2018, 18:25   #39
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I thought there were, but it appears that readme.txt (which Chris wrote) only has compiling instructions for Linux.

./autogen.sh
./configure --enable-win --with-no-install
make

MinGW sometimes randomly chokes on one of these steps, in which case you'll have to redo that step. If the commands themselves don't work, there's something wrong with your MinGW. I'm not sure --with-no-install is needed, but I use it when compiling from scratch. If make fails and gives a giant pile of error messages, something went wrong with either ./autogen.sh or ./configure that didn't cause them to choke completely but did cause a buggy end result, and so you will have to rerun those.
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Old August 23, 2018, 19:51   #40
budswell
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Playing my first alchemist, just got CL20.
Is there a way to make the Autodestroyer (_) use the alchemy talent instead of destroying items?
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