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Old November 2, 2018, 11:32   #1
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,687
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Adventure of Rolly the human rogue (coffee)

Test run. Rolly the standard roller begins his adventure:

http://angband.oook.cz/screen-show.php?id=4542

Code:
 
[Coffeeband 0.1 Alpha Character Dump]

 Name   Rolly        Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        5'3"   Str:     14  +0  +2  +0     16     15
 Class  Rogue        Weight     6st 2lb   INT:     13  +0  +2  +0     15
 Title  Vagabond     Turns used:          WIS:     11  +0  -3  +0      8
 HP     20/22        Game          9588   DEX:     14  +0  +3  +0     17
 SP     0/0          Standard       945   CON:     15  +0  -1  +0     14
                     Resting          0

 Level                  3    Armor        [6,+1]    Saving Throw     11%
 Cur Exp               28                           Stealth         Good
 Max Exp               28    Melee        1d6,+3    Disarm - phys.   36%
 Adv Exp               42    To-hit         8,+5    Disarm - magic   26%
                             Blows      1.2/turn    Magic Devices     30
 Gold                   7                           Searching        14%
 Burden           26.6 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -75.3 lb    To-hit         8,+5    Speed         Normal
 Max Depth       50' (L1)    Shots      0.0/turn

 You are a child of fate




rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Dagger (1d6) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.2 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 8.1.
     
f) a Wooden Torch (2171 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour [5,+0]
     An inheritance from your family
     
h) a Cloak [1,+0]
     Bought from a store
     




  [Character Inventory]

a) a Shadow Tome [Practical Spells] {@m1}
     
     You can read this book.
     
b) 3 Rations of Food
c) 3 Flasks of Bree Coffee
d) a Flask of oil
e) 2 Potions of Cure Light Wounds {@q1}
f) 2 Potions of Cure Serious Wounds {@q2}
g) a Scroll of Word of Recall
h) 3 Wooden Torches (3000 turns)
     Bought from a store
     
     Radius 1 light.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Took a winding path
       141     50'  Reached level 2
       597     50'  Reached level 3


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old November 2, 2018, 11:48   #2
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,687
wobbly is on a distinguished road
Well....
Code:
  [Coffeeband 0.1 Alpha Character Dump]

 Name   Rolly        Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        5'3"   STR:     14  +0  +2  +0     16
 Class  Rogue        Weight     6st 2lb   INT:     13  +0  +2  +0     15
 Title  Vagabond     Turns used:          WIS:     11  +0  -3  +0      8
 HP     -1/32        Game         13446   Dex:     14  +0  +3  +0     17     16
 SP     0/0          Standard      1328   CON:     15  +0  -1  +0     14
                     Resting          0

 Level                  4    Armor        [6,+1]    Saving Throw     13%
 Cur Exp               54                           Stealth         Good
 Max Exp               54    Melee        1d6,+4    Disarm - phys.   36%
 Adv Exp               66    To-hit         8,+5    Disarm - magic   27%
                             Blows      1.2/turn    Magic Devices     30
 Gold                   7                           Searching        15%
 Burden           24.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -83.9 lb    To-hit         8,+5    Speed         Normal
 Max Depth      150' (L3)    Shots      0.0/turn

 You are a child of fate




rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Last Messages]

> You hit Freesia.
> Freesia flees in terror!
> Freesia pushes past something.
> The wild cat claws you.
> *** LOW HITPOINT WARNING! ***
> The wild cat claws you.
> *** LOW HITPOINT WARNING! ***
> You hit the wild cat.
> The wild cat flees in terror!
> The wild cat is no longer afraid.
> You hit the wild cat.
> You have slain the wild cat.
> The wild cat misses you.
> The wild cat claws you.
> You die.

Killed by a wild cat.

  [Character Equipment]

a) a Dagger (1d6) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.2 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +3 DEX you would get 1.3 blows
     Average damage/round: 9.3.
     
f) a Wooden Torch (1785 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour [5,+0]
     An inheritance from your family
     
h) a Cloak [1,+0]
     Bought from a store
     




  [Character Inventory]

a) a Shadow Tome [Practical Spells] {@m1}
     
     You can read this book.
     
b) 3 Rations of Food
c) 2 Flasks of Bree Coffee
d) a Flask of oil
e) a Scroll of Word of Recall
f) 3 Wooden Torches (3000 turns)
     Bought from a store
     
     Radius 1 light.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Took a winding path
       141     50'  Reached level 2
       597     50'  Reached level 3
      1234    100'  Reached level 4


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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