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Old February 18, 2009, 21:59   #1
Magnate
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Would you use this Phial?

Very occasionally, the randart generator gives the Phial aggravate. The results can be interesting:

f) The Phial of Reglir (+4)
+4 dexterity.
Provides resistance to fear, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Prevents paralysis.
Aggravates creatures nearby.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 11 to 20 turns to recharge after use.
Radius 3 light.

This is the first time I've seen it happen in about 20 randart sets, so it's not too common. It's an interesting test case: is aggravate a deal-breaker, or would you live with it for something like this? The +4 dex will get me up to two extra blows, and the FA of course is awesome. rFear is handy, and susWis is irrelevant (I'm a rogue). The rChaos is a little early.

At least I can now use a weapon of Fury quite happily if one comes along ...

CC
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Old February 18, 2009, 22:46   #2
PowerDiver
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Quote:
Originally Posted by Magnate View Post
Very occasionally, the randart generator gives the Phial aggravate. The results can be interesting:

f) The Phial of Reglir (+4)
+4 dexterity.
Provides resistance to fear, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Prevents paralysis.
Aggravates creatures nearby.
I can't imagine using it. The only use I see is as a swap in a game where I had a quest for chaos breathers. I guess I might carry it as a swap without the quest, but IMO such a use is not worth a slot.
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Old February 19, 2009, 13:39   #3
Jungle_Boy
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I would definitely use it, that way I don't have to go looking for all the monsters they come to me. (I'm very bad at stealth)
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Old February 20, 2009, 07:19   #4
zaimoni
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Quote:
Originally Posted by Magnate View Post
Very occasionally, the randart generator gives the Phial aggravate. The results can be interesting:

f) The Phial of Reglir (+4)
+4 dexterity.
Provides resistance to fear, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Prevents paralysis.
Aggravates creatures nearby.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 11 to 20 turns to recharge after use.
Radius 3 light.

This is the first time I've seen it happen in about 20 randart sets, so it's not too common. It's an interesting test case: is aggravate a deal-breaker, or would you live with it for something like this? The +4 dex will get me up to two extra blows, and the FA of course is awesome. rFear is handy, and susWis is irrelevant (I'm a rogue). The rChaos is a little early.

At least I can now use a weapon of Fury quite happily if one comes along ...

CC
I'm trying to think of how negative aggravate would have to be to get enough powers to justify an aggravating Phial. (Note: this assumes @ has an adequate method of evaporating breeders en masse. Aggravate is a pure disaster before then.) This isn't quite it, but if that were RConf rather than RChaos it would be a real choice if RBlind were covered (say, dwarf).
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