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Old June 28, 2010, 03:00   #1
Bilbo
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Suggestion: "trophy case"

It feels wrong to leave artifacts of massive power and historical importance lying on the ground in town or in the dungeon. I understand that the player's inventory, home and personal, must be limited, but it would be cool to have a "trophy case" accessible from the home which a player can retire items to. Items put in the case could not be taken out ever again.
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Old June 28, 2010, 04:57   #2
Pete Mack
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The trophy case is often called the "Mathom House" in variants.
Quote:
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms, and many of the presents that passed from hand to hand were of that sort.
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Old June 28, 2010, 08:00   #3
fyonn
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isn't that basically the object knowledge menu? or character history?

dave
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Old June 28, 2010, 08:16   #4
Fendell Orcbane
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I think this is a cool idea.
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Old June 28, 2010, 16:54   #5
Tiburon Silverflame
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fyonn, it's not quite the same thing. It's really a psychological point for the players. We *like*, for example, the Phial, and we don't want to just throw it away when we find the Star or the Arkenstone. But there may not be enough room for it in your house; there's no way you'll ever go back to it, so there's no equipment-swap reason to keep it. So what do you do with it, toss it aside casually like yet another +3,+3 whip?
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Old June 28, 2010, 17:29   #6
nullfame
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But if you don't toss it in the dungeon, how does the next adventurer find it? She needs to light the dungeon too. That's the only part I'm missing. If you bogart all the artifacts you are depriving a generation.
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Old June 28, 2010, 17:55   #7
ewert
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How does the next adventurer kill Morgoth after you killed Morgoth?

This is an old idea that resurfaces every now and then apparently. Last time I think it was me. =P And I'd still like one ... Another entrance to your home building, and can only drop, but can destroy (so can destroy accidentally dropped items so that potions of ccw is not with all those artifacts =))
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Old June 28, 2010, 18:05   #8
fizzix
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I would rather have the 'destroy' command work for artifacts. Have these artifacts be accessible for viewing through the object menu (I think they already are) and *possibly* place their description in the char-dump.
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Old June 28, 2010, 18:12   #9
miyazaki
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It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...
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Old June 28, 2010, 19:32   #10
Jungle_Boy
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Quote:
Originally Posted by miyazaki View Post
It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...
I'm a sucker for this stuff too
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