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Old November 3, 2012, 15:03   #1
lenrok
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aralysis - free action?

Hello

I have searched faq/forum, but I did not quite understand one issue.
How to remove paralysis?

If I understand correctly, I need to have something with FA(free action) - so I have some additional action before getting paralyzed, yes? Or do I have then completely resistance to paralysis?

Are they any potion/scrolls/anything of period resistance , or any potion/scrolls/anything to remove paralysis?

Thanks in advance
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Old November 3, 2012, 15:34   #2
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Free action gives you immunity to both paralysis and the "slow" spell. This is the best way to prevent getting paralyzed. Let's say you don't have free action.

There are two ways a monster can paralyze you. They can hit you with a melee attack that causes paralysis (homunculus and carrion crawlers are early-ish monsters that can do this.) Or they can cast a spell to "make you stop moving." The only difference between the methods is that if they cast the spell you get a saving throw and if they hit you with melee paralysis you don't.

Let's assume you fail your saving throw or were hit with a melee attack that causes paralysis, you are now paralyzed. The amount that you are paralyzed is set on a hidden counter that gradually decreases. Once it hits zero you are no longer paralyzed and can act again. If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead.

If you are paralyzed you cannot act. No potions, scroll or item use. That's why there are no actions you can do to cure paralysis. The only thing you can do is prevent it in the first place. There are also no items currently that give temporary paralysis resistance, although they would be more useful and would fit in thematically.

Hope this helps.
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Old November 3, 2012, 18:11   #3
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Quote:
Originally Posted by fizzix View Post
There are also no items currently that give temporary paralysis resistance, although they would be more useful and would fit in thematically.
I have always thought that Berserk Strength should do this. It would be a much better distinction from Heroism than what we have at the moment. I guess it might need balancing with a larger AC penalty though.
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Old November 3, 2012, 19:16   #4
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I have always thought that Berserk Strength should do this. It would be a much better distinction from Heroism than what we have at the moment. I guess it might need balancing with a larger AC penalty though.
Stolen the idea for Mist. Thanks!
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Old November 3, 2012, 19:33   #5
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Now I get it.
Thanks for your responses.
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Old November 3, 2012, 19:42   #6
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Stolen the idea for Mist. Thanks!
Gotta love open source - we even share stuff that's *not* in our code ;-)
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Old November 3, 2012, 20:03   #7
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Stolen the idea for Mist. Thanks!
Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.
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Old November 3, 2012, 20:13   #8
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Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.
Well yes, but it's supposed to be powerful. Especially the Berserk deity power is underwhelming currently compared to Recover. Also, FA is too rare currently, and having a temporary source is great.
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Old November 3, 2012, 21:56   #9
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If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead.
Somewhat ironically, FA still has the second system...
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Old November 4, 2012, 21:23   #10
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Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.
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