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Old May 6, 2015, 23:14   #11
Nick
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OK, bug verified, both in 3.5.1, and (in a different form) in 4.0beta. In 3.5.1 there is code to protect artifacts in earthquakes, but not from destruction; in 4.0beta there are, um, bigger problems
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Old May 7, 2015, 06:20   #12
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Quote:
Originally Posted by Derakon View Post
Otherwise there's theoretical perverse incentives to e.g. never get hit by a light-based attack when wielding Ringil (which grants light resistance) just in case it gets disenchanted and you want a fresh copy.
That's one hell of an edge case to "protect" against -- that wouldn't have occurred to me at all . (Though, I guess with current 3.5.x ID mechanics it's not really an issue.)
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Old May 7, 2015, 09:12   #13
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Quote:
Originally Posted by Nick View Post
OK, bug verified, both in 3.5.1, and (in a different form) in 4.0beta. In 3.5.1 there is code to protect artifacts in earthquakes, but not from destruction; in 4.0beta there are, um, bigger problems
That's not a bug IMO. Earthquake should not remove artifacts, destruction should.

The (LOST) -tag OTOH is a bug.
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Old May 7, 2015, 13:23   #14
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Quote:
Originally Posted by Timo Pietilš View Post
That's not a bug IMO. Earthquake should not remove artifacts, destruction should.
In fact, not just in your opinion - it was a deliberate change in 3.3. So, to recap, any artifacts in the *Destruction* zone are
  • Removed, and able to be generated again, if they are unidentified and preserve is on
  • Removed and LOST if identified or preserve is off.

So the bug in 3.5.1 is the absence of the LOST tag. Good to see I've caught up with everyone else for now.
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